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Gepostet am 2016-11-03 15:47:08Alle Beiträge
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  • Jahur Gepostet am 2016-11-03 12:24:18
  • Fire:
    4th Mystery: Give your entire team a shield based on 20% of your resistance. Become immune to all debuffs until the end of the round, and disperse all debuffs.
    Battlefield Entrance Cooldown: 0 Rounds
    Cooldown: 3 rounds
    Chakra Consumption: 0
    4th Standard: Attack 4 enemy members, chance of ignite.
    4th Chase: Chase repulse, cause knockdown and blindness.
    4th Passive 1: When main is on the field, increase current team’s ninjutsu by 15%, and when the main is attacked by a Taijutsu attack, gain 10% of life from the damage you take.
    4th Passive 2: When the fire main’s mystery kills an enemy, clear the mystery cooldown, and increase damage done to summons, clones, and tailed beasts by 50%.

    Water:
    4th Mystery: Causes High Float to the selected enemy and clears all shields on the enemy as well as buffs.
    Battlefield Entrance Cooldown: 1 round
    Cooldown: 2 rounds
    Chakra Consumption: 20
    4th Standard: Attack the front enemy with a high chance of high float, and deal damage to both the enemy and yourself based on your max HP.
    4th Chase: Triggered by 10 hit combo, unleashes a 5-hit water wave on 2 enemies
    4th Passive 1: Every time a unit dies, recover 15 chakra and gain 12% attack, activated at most 3 times per round. Also gives Water Main Sage mode.
    4th Passive 2: Every time you are attacked, recover 3% health and gain 1% critical hit rate

    Wind:
    4th Mystery: Hits 3 enemies and cause ninjutsu damage, 4 combo to the 3 enemies, removes all of your debuffs, and dispels all enemy shields and buffs.
    Battlefield Entrance Cooldown: 0
    Cooldown: 2
    Chakra Consumption: 20
    4th Standard: High chance to cause low float
    4th Chase: Chase high float into repulse, gain 1 extra standard attack
    4th Passive 1: When you gain chakra, gain 10% of life.
    4th Passive 2: When you activate the chase, gain 15 chakra points and raise 15% ninjutsu. Also gain Sage Mode.

    Lightning:
    4th Mystery: Attack selected enemy and cause taijutsu damage, paralyze and tag. If enemy is already tagged, reduce the mystery cooldown time by 1 round.
    Battlefield Entrance Cooldown: 0 rounds
    Cooldown: 3 rounds
    Chakra Consumption: 20
    4th Standard: Heal yourself by 10% of your ninjutsu, and increase chakra by 20
    4th Chase: Chase low float, cause repulse
    4th Passive 1: Gain 2% taijutsu damage for every extra chakra point you have after 20. (For example, 30 chakra = 20% attack boost, 100 chakra = 160% attack boost i guess. Also this sounds fucking op)
    4th Passive 2: For every dead enemy, increase your ninjutsu damage by 20%

    Earth:
    4th Mystery: Give an ally a shield based on 50% of your resistance, and gain 20 chakra for every member in your row.
    Battlefield Entrance Cooldown: 0
    Cooldown: 3
    Chakra Consumption: 0
    4th Standard: Attacks front row enemies with chance of low float
    4th Chase: Chase low float, cause repulse
    4th Passive 1: If you have a shield on your main character, his standard is replaced by an attack that causes earth and water damage; causes low float and immobile, activated once per turn
    4th Passive 2: As long as this character is alive, increase combo rate by 40%, and increase the attack of all ninjas by 20% for every male ninja on your team.

Thx bro #LoL:victory::handshake
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