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Ninjas und sonstiges was noch kommen wird (Update 11.12.2025)

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Gepostet am 2025-01-21 12:50:12Nur Beiträge dieses Autors
201#

Orochimaru (Neujahr)

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-Mystery 1: Causes unavoidable damage and Laceration to up to 4 ninjas in the opponent's lineup, causes Interruption to the selected unit. After this skill is executed, Orochimaru's Mystery changes to Mystery 2. If Mystery 1 defeats a unit, immediately executes Eight Headed Serpent Jutsu.

Battlefield cooldown : 0

Cooldown : 3

Chakra : 20


-Mystery 2: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru's Mystery changes back to Mystery 1 and he enters Explosive Mode until the end of the round.

Battlefield cooldown : 1

Cooldown : 0

Chakra : 40


-Standard: Attacks the opponent ninja with the lowest HP, a chance of causing Repulse. This skill has additional Critical Rate increase and isn't subjected to the opponent's defensive skills. If the attacked unit is suffering from Laceration, this skill causes additional damage based on 10% of that unit's max HP but causes Irremovable Blindness to Orochimaru.

-Chase: Chases and Attacks a Low Floated unit, causes Repulse, then causes damage to all units in the opponent's lineup. After every time this skill is executed, this skill then can also respectively chase a High Floated, Knocked Down and Repulsed unit, then becomes unavoidable and additionally cancels Perseverance of all units hit.

-Trigger: At the end of every round, causes unavoidable damage, Irremovable Acupuncture and Five Elements Seal to a random opponent unit. After this skill is executed, reduces Orochimaru's Mystery Cooldown by 1 and your lineup's Mystery Chakra Cost by 20 (stackable up to 2 times) until the end of the next round.

-Passive 1: Orochimaru is immune to Debuffs. Whenever he executes his Trigger, scales his Ninjutsu by 15%. Whenever he suffers Trigger damage, additionally executes Trigger. Whenever Orochimaru is defeated, revives 2 rounds later with 50% HP.

-Passive 2: Orochimaru has high chances to evade Mystery skills and whenever he evades an attack, scales his Critical Rate by 8% (can be triggered 5 times per round) and recovers 15% HP.


-Eight Headed Serpent Jutsu: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru enters Explosive Mode until the end of the round.


-Explosive Mode: Orochimaru cannot be defeated in that round and whenever he's attacked, recovers 4% HP.

-New Debuff Five Elements Seal: Units under this Debuff cannot recover Chakra and have their Ninjutsu suppressed to 70% of their base Ninjutsu's stat. Whenever they execute their Trigger skill, all units in their lineup will have their Defense and Resistance reduced by 20% (stackable up to 3 times) until the end of the round. Lasts for 1 round, is irremovable and neglects Immunity.




Zuletzt von YamataHanzan am 2025-01-21 15:10:58 bearbeitet
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Gepostet am 2025-02-18 12:26:30Nur Beiträge dieses Autors
202#

Utakata (Biju-Status)

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- Mystery: Causes Suppress Immunity for 1 round, Melt to up to 9 units in the opponent's field and cancels their Buffs and Shields.

Battlefield cooldown : 0

Cooldown : 2

Chakra : 20


-Standard: Attacks up to 6 units in the opponent's lineup, a chance of causing High Float and Defense Shatter to a unit hit.


Chase:Triggered with at least 15 Combo, causes damage and Melt to a random line of opponent units. If the chased unit is suffering from Melt, this skill additionally ignores a certain amount of Resistance.


Passive 1: If Utakata is defeated, revives next round with 25% HP. Units attacking Utakata have a 55% chance to suffer from Level 2 - Ignition. After he suffers damage from 2 Mystery skills in a round, enters Alkaline Chakra Cloak.


Passive 2: Utakata is immune to Debuffs, has high chances to evade Chases and whenever he evades an attack, scales his Ninjutsu by 15%, can be triggered 8 times per round. While Utakata is alive, Jinchuriki or Rinnegan ninjas in your lineup will have their Standard Attacks become unavoidable and whenever they defeats a unit with it, scales that unit's Initiative by 1%, can be triggered once per round.


-Utakata [Tailed Beast Chakra - Alkaline Chakra Cloak]:

-Mystery: Causes Suppress Immunity for 1 round, Melt to up to 9 units in the opponent's field and cancels their Buffs and Shields. After this skill is executed, additionally executes Saiken - Tailed Beast Bomb.

Battlefield cooldown : 0

Cooldown : 2

Chakra : 20


-Saiken - Tailed Beast Bomb: Causes unavoidable damage to up to 9 units in the opponent's field and reduces their Critical Rate by 50% until the end of the round. This skill has additional Critical Rate increase.

-Standard: Attacks up to 6 units in the opponent's lineup, high chance of causing High Float and Defense Shatter to a unit hit. -Chase: Triggered with at least 15 Combo, causes damage and Melt to a random line of opponent units. If the chased unit is suffering from Melt, this skill additionally ignores a certain amount of Resistance.

-Passive 1: If Utakata is defeated, revives next round with 25% HP. Units attacking Utakata have a 55% chance to suffer from Melt and Corrosion. After he suffers damage 6 times in a round, exits Alkaline Chakra Cloak, recovers 20% HP and 40 Chakra.

-Passive 2: Utakata is immune to Debuffs, has high chances to evade Chases and Standard Attacks and whenever he causes the first Critical Hit, scales his Ninjutsu by 50%. While Utakata is alive, Jinchuriki or Rinnegan ninjas in your lineup will have their Standard Attacks become unavoidable, they will dispel Melt whenever they execute one and if they defeats a unit with it, scales that unit's Initiative by 1%, can be triggered once per round.






Zuletzt von YamataHanzan am 2025-02-18 12:35:57 bearbeitet
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Gepostet am 2025-03-04 10:08:13Nur Beiträge dieses Autors
203#

Itachi Uchiha [Ronin]

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-Mystery: Activates the Moon Shadow Barrier for 2 rounds, causes Interruption to up to 9 units in the opponent's field and dispels all Paralysis and Fear your lineup currently has. Under the Moon Shadow Barrier, ninjas with both Sword and Uchiha attributes in the ally field cannot suffer from Paralysis and Fear.

Battlefield cooldown : 0

Cooldown : 3

Chakra : 20


-Standard: Attacks a random row of opponent units, a chance of causing Repulse. If there's at least 2 Uchiha ninjas in your lineup, this skill becomes unavoidable and has additional Critical Rate increase.


-Chase: Chases and Attacks a Low Floated unit, causes Knockdown and steals their Standard Attack attempts. This skill ignores a certain amount of Defense and if there's at least 2 Uchiha ninjas in your lineup, additionally reduces Itachi's Mystery Cooldown by 1 and Chakra Cost by 20 until the end of the round.


-Trigger: Before an action, Itachi becomes immune to Interruption and dispels all Acupuncture he currently has, then causes small damage to ninjas with both Sword and Uchiha attributes in your lineup to increase their Chase damage by 10% (stackable up to 100%), can be triggered 4 times each round.


-Passive: Itachi has high chances to evade 2 Mystery skills every round and whenever he receives a Debuff (excluding Level 2), cancels it. After he suffers damage 3 times in a round, executes Extreme - Uchiha Sword Master, can be triggered once each round.


-Extreme - Uchiha Sword Master: Dispels all Acupuncture Itachi currently has and reduces his Mystery Cooldown to 0, then causes small damage to ninjas with both Sword and Uchiha attributes in your lineup to increase their Chase's Trigger Time by 2 until the end of the round and during that round, whenever they cause a Critical Hit, scales that unit's Ninjutsu by 12% (can be triggered 10 times per round) and Critical Rate by 5% (can be triggered 8 times per round).




Zuletzt von YamataHanzan am 2025-03-04 10:08:52 bearbeitet
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Gepostet am 2025-03-25 11:58:58Nur Beiträge dieses Autors
204#

Sakon Ukon (wiederbelebt)

Bildschirmfoto_25-3-2025_12139_media


-Mystery: Causes unavoidable damage to all units in the opponent's lineup and reduces their Attack and Ninjutsu by 60% (not stackable) until the end of the round, then generates a Shield based on 30% of Ukon Sakon's base Resistance stat to themselves.

Battlefield cooldown : 0

Cooldown : 2

Chakra : 20

-Standard: Attacks the unit in front, a chance of causing Low Float and Suppress Super Armor for 1 round. If the unit hit has more than 50% HP, this skill changes to Multiple Fists Barrage.

-Multiple Fists Barrage: Attacks the unit in front and causes Suppress Super Armor for 1 round. This skill neglects Shields, has additional Critical Rate increase. -Multiple Fists Barrage (4star): Attacks the unit in front and causes Suppress Super Armor for 1 round. This skill neglects Shields, has additional Critical Rate increase and if this skill defeats a unit, additionally executes Multi-Leg Hurricane.

-Multi-Leg Hurricane: Causes unavoidable damage to all units in the opponent's lineup having the ninja with the lowest HP and steals all their Standard Attack attempts.

-Chase: Chases and Attacks a Low Floated unit, causes Knockdown and steals their standard attack attempts. If there's at least 2 Hidden Sound ninjas in your lineup, this skill becomes unavoidable.

-Passive 1 (3star): If Ukon Sakon is defeated, revives 2 rounds later with 40% HP and reduces their Mystery Cooldown to 0. While Ukon Sakon is alive, whenever there's a unit defeated, scales their Attack by 40% and they recover 20% HP, can be triggered twice each round.

-Passive 2: Ukon Sakon has Super Armor and they receive 50% more Shield whenever they receive one. While Ukon Sakon is alive, whenever Hidden Sound ninjas in your lineup execute a Mystery, Chase or Standard Attack, scale that unit's Resistance by 10%.




Zuletzt von YamataHanzan am 2025-03-25 12:03:30 bearbeitet
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Gepostet am 2025-04-08 16:11:19Nur Beiträge dieses Autors
205#

Ichi & San [Naruto Shippuden: The Will of Fire]

Bildschirmfoto_8-4-2025_162618_media

San

-Mystery: Causes damage, Level 2 - Ignition to all units in the opponent's lineup and absorbs 20 Chakra from each unit hit, causes Interruption to the selected unit. This skill causes 30% more damage to Konoha units.

Battlefield Cooldown: 0

Cooldown: 2

Chakra : 10

-Standard: Attacks a random opponent unit, a chance of attacking a line of opponent units instead and causes Suppress Super Armor for 1 round.

-Chase: Triggered with at least 20 Combo, causes damage and Level 2 - Ignition to all units in the opponent's lineup. If Ichi & San already executes Trigger during this round, this skill becomes unavoidable and has additional Critical Rate increase.

-Trigger: Whenever an opponent unit executes a Mystery skill, San changes to Ichi and the first Mystery damage Ichi suffers that round will be reduced by 70%.

-Passive: San is immune to Debuffs and whenever he executes his Mystery, scales his Ninjutsu by 20%. For every Chimera Jutsu ninja present in your lineup, increase San's Attack and Ninjutsu by 30%.


Ichi

-Mystery: Causes damage, Level 2 - Ignition to all units in the opponent's lineup and absorbs 20 Chakra from each unit hit, causes Interruption to the selected unit. This skill causes 30% more damage to Konoha units.

Battlefield Cooldown: 0

Cooldown: 2

Chakra : 10

-Standard: Attacks the unit in front and absorbs 20 Chakra, a chance of causing Knockdown.

-Chase: Triggered with at least 20 Combo, causes damage to all units in the opponent's lineup and absorbs 20 Chakra from each unit hit. If Ichi & San already executes Trigger during this round, this skill becomes unavoidable and has additional Critical Rate increase.

-Trigger: Whenever an opponent unit executes a Mystery skill, Ichi changes to San and the first Mystery damage San suffers that round will be reduced by 70%.

-Passive: Ichi is immune to Debuffs and whenever he executes his Mystery, scales his Attack by 20%. For every Chimera Jutsu ninja present in your lineup, increase Ichi's Attack and Ninjutsu by 30%.






Zuletzt von YamataHanzan am 2025-04-08 16:26:59 bearbeitet
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Gepostet am 2025-06-24 18:47:39Nur Beiträge dieses Autors
206#

Ni [Naruto Shippuden: The Will of Fire]

-Mystery: Causes damage and Level 2 - Ignition to all units in the opponent's lineup, causes Interruption to the selected unit. This skill causes 20% more damage to Konoha units and after it is executed, when your lineup causes the first Critical Hit every round, scales Ni's Ninjutsu by 20% and recovers 20 Chakra.

Battlefield Cooldown : 0

Cooldown : 4

Chakra : 20


-Standard: Attacks the unit in front, a chance of causing Repulse, Blindness and reduces Ni's Mystery Cooldown by 1. If the unit hit is suffering from Blindness, this skill has high additional Critical Rate increase.

-Chase: Triggered with at least 15 Combo, causes damage and Suppress Super Armor for 1 round to a line of opponent units, causes Low Float to a unit hit. If there's another Chimera Jutsu ninja in your lineup, Ni additionally receives an Extra Standard Attack.


-Trigger: At the beginning of every round, causes damage ignoring Shields to all Chimera Jutsu ninjas in the same row as Ni and increase their Mystery damage by 10% (stackable up to 100%), then dispels all Acupuncture Ni currently has and she becomes immune to Interruption.


-Passive 1 (3star): While Ni is alive, whenever a Chimera Jutsu ninja in your lineup execute a Mystery, they recover 20 Chakra. Whenever Hiruko executes Dark Style - Inhaling Maw, he immediately executes Dark Style - Judgement, can be triggered 3 times per round.

-Passive 2 (3star): Ni is immune to Debuffs and whenever she suffers damage, reduces her Mystery Cooldown by 1. Whenever she executes her Mystery, scales her Ninjutsu by 20%. For every Chimera Jutsu ninja present in your lineup, increase Ni's Defense by 20%


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Gepostet am 2025-07-15 09:52:28Nur Beiträge dieses Autors
207#

Menma / Masked Man [Movie: Road to Ninja]


-Mystery: Causes unavoidable damage to up to 9 units in the opponent's field, causes Interruption to the selected unit. After this skill is executed once, Masked Man's Mystery is enhanced until the end of the battle and if it defeats a unit, immediately executes Nine Masked Beasts - South North Death - Combination One.

Battlefield cooldown : 0

Cooldown : 1

Chakra : 20

-Enhanced Mystery: Causes unavoidable damage and Interruption to up to 9 units in the opponent's field, causes Knockdown to the selected unit. After this skill is executed, increases its own Chakra Cost by 20. If it defeats a unit, immediately executes Nine Masked Beasts - South North Death - Combination One and units defeated by this skill cannot be revived.

Battlefield cooldown : 0

Cooldown : 1

Chakra : 20

-Nine Masked Beasts - South North Death - Combination One: Causes damage and Interruption to all units in the opponent lineup having the lowest HP ninja and absorbs 15 Chakra from each unit hit, the ninja with the lowest HP will have their Mystery Cooldown increased by 1.


-Standard: Randomly executes either Nine Masked Beasts - Jewel, Nine Masked Beasts - Black or Nine Masked Beasts - White.

-Nine Masked Beasts - Jewel: Attacks a random row of opponent units and removes 20 Chakra from each unit hit, causes Knockdown to a unit hit.

-Nine Masked Beasts - Black: Attacks a random line of opponent units and cancels all Buffs and Shields, causes Repulse to a unit hit.

-Nine Masked Beasts - White: Attacks all units in a random opponent lineup and reduces units hit's Standard Attack attempt by 1, causes Low Float to a unit hit.


-Chase: Chases and Attacks a Knocked Down, Repulsed or Low Floated unit, causes Knockdown, Suppress Immunity for 1 round and Immobile. This skill never misses.


-Passive 1: After Masked Man suffers 2 Trigger damage, executes Nine Masked Beasts - South North Death - Combination Two. After your lineup executes a Standard Attack, executes Nine Masked Beasts - South North Death - Combination Three. Each skill can be triggered 3 times per round. While Masked Man is alive, the first 3 Trigger damage your lineup suffers are reduced by 50%, Masked Man has them reduced by 70% instead.

-Nine Masked Beasts - South North Death - Combination Two: Causes unavoidable damage and Interruption to all units in the opponent lineup having the lowest HP ninja and absorbs 15 Chakra from each unit hit, causes Level 2 - Acupuncture to the ninja with the lowest HP. After this skill is executed, increase Masked Man's Mystery damage by 10% (stackable up to 50% and calculated separately).

-Nine Masked Beasts - South North Death - Combination Three: Causes unavoidable damage and Interruption to all units in the opponent lineup having the lowest HP ninja and absorbs 15 Chakra from each unit hit, the ninja with the lowest HP will have their Mystery Cooldown increased by 1. After this skill is executed, increase Masked Man's Mystery damage by 10% (stackable up to 50% and calculated separately).

-Nine Masked Beasts - South North Death becomes unavoidable.


-Passive 2: Masked Man can cancel the first 2 Debuffs (excluding Level 2 Debuffs) he suffers every round and after he cancels 2, all his skills become unavoidable until the end of the round. Whenever he executes an action, increase his damage dealt by 15% (stackable up to 10 times). If his Mystery and Trigger defeats a unit, scale his Ninjutsu by 20%.





Zuletzt von YamataHanzan am 2025-07-15 09:56:18 bearbeitet
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Gepostet am 2025-07-15 09:58:52Nur Beiträge dieses Autors
208#

Madara Uchiha [Movie: Road to Ninja]


Mystery: Guarantee Retrains all units in the opponent's lineup until the end of the round, causes Interruption to the selected unit. This skill never misses. After Retrained units execute an action, that unit will suffer from Immobile.

Battlefield Cooldown: 0

Cooldown: 3

Chakra: 20


-Standard: Attacks a random opponent unit and causes Suppress Immunity for 1 round. If the unit hit is suffering from Immobile, this skill becomes unavoidable and additionally teleports that unit out of the battlefield until the end of the round. If this skill successfully teleports a unit, Madara cannot execute more Standard Attacks that round.

-Chase: Chases and Attacks a unit suffering from Immobile, causes Knockdown and reduces his own Mystery Cooldown by 1, can be triggered 3 times each round. This skill never misses.

-Trigger: At the end of every round, causes unavoidable damage and Genjutsu Capture to the unit in front. After every time this skill is executed, this skill causes damage to 1 more unit in the line of units in front and when it reaches 3 units hit, Genjutsu Capture becomes an Effect.

-Passive 1: While Madara is alive, whenever opponent ninjas having the ability to activate or destroy Barriers execute a Trigger skill, reduces that unit's healings received by 80% (not stackable) until the end of the round.

-Passive 2: Madara has high chances to evade Chase skills and whenever he evades an attack, recovers 12% HP and 20 Chakra. After every 2 times he suffers damage, executes Kamui.

-Kamui: Dispels all Kamui Tag and Acupuncture Madara currently has, restores his lineup's Chakra Limit to 100, then removes all Debuffs from himself and Masked Man [Movie: Road to Ninja] in your lineup and during that round, if they cause the first Critical Hit from their Trigger skills, scale that unit's Initiative by 1.5%.

-New Debuff Genjutsu Capture [Level 2 Debuff/Effect]: Whenever units affected is attacked, reduces that unit's Mystery damage by 15% (stackable up to 6 times) until the end of the round. Lasts until the end of the next round.

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Gepostet am 2025-07-30 12:49:35Nur Beiträge dieses Autors
209#

Itachi Uchiha [Road to Ninja]

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Gepostet am 2025-08-12 11:45:49Nur Beiträge dieses Autors
210#


KUROTSUCHI SWIMSUIT

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Gepostet am 2025-08-26 13:03:40Nur Beiträge dieses Autors
211#

Menma Uzumaki

-Mystery: Causes unavoidable damage to up to 6 units in the opponent's field, causes Interruption to the selected unit. After every time this skill is executed, increase the units hit by 2 and its damage by 15%, stackable up to 3 times.

Battlefield Cooldown: 0

Cooldown: 2

Chakra: 20

-Standard: Attacks a random opponent unit, a chance of attacking all units in that unit's row instead, causing 10 Combo, Repulse to a random unit hit and reducing Menma's Mystery Cooldown by 1. -Chase: Chases and Attacks a Low Floated or Knocked Down unit, causes High Float and Immobile. If the chased unit is suffering from Immobile, this skill becomes unavoidable and after executed, increase your lineup's Chase trigger time by 2 (not stackable) until the end of the round.

-Trigger: At the beginning of the round, increase Menma's Critical Rate by 15% (stackable) and recovers 40 Chakra. After this skill is executed, within this round, whenever ninjas in your lineup causes Mystery damage, they also cause Suppress Immunity until the end of the round.

-Passive: Menma is immune to Debuffs and for every 1% HP he is currently missing, increase his Ninjutsu by 2%. For every opponent unit currently suffering from Suppress Immunity, increase his Ninjutsu by 15%. If Menma is defeated, revives with 100% HP and enters Explosive Mode. Under Explosive Mode, all his skills are enhanced.

Menma Uzumaki [Road to Ninja] under Explosive Mode:

-Mystery: Causes unavoidable damage to up to 12 units in the opponent's field, causes Interruption to the selected unit. After every time this skill is executed, increase the units hit by 2 and its damage by 15%, stackable up to 3 times.

Battlefield Cooldown: 0

Cooldown: 2

Chakra: 20

-Standard: Attacks a random opponent unit, a chance of attacking all units in that unit's row instead, causing 10 Combo, Repulse to a random unit hit and reducing Menma's Mystery Cooldown to 0.

-Chase: Chases and Attacks a Low Floated or Knocked Down unit, causes High Float and Immobile, then causes damage to all units in the chased unit's line. This skill is unavoidable and ignores a certain amount of Defense and Resistance.

-Trigger: At the beginning of the round, recovers 30% HP and 40 Chakra. After this skill is executed, within this round, whenever ninjas in your lineup causes Mystery damage, they also cause Suppress Immunity until the end of the round.

-Passive 1: Menma is immune to Debuffs and recovers HP based on 15% of his Ninjutsu damage dealt. Whenever he executes a Trigger skill, scales his Ninjutsu by 15%, can be triggered 10 times per round. After he suffers damage 6 times in a round, executes Black Nine Tails - Tailed Beast Bomb, can be triggered 10 times per round.

-Black Nine Tails - Tailed Beast Bomb: Causes unavoidable damage to up to 7 units in the opponent's field. This skill causes 30% more damage to units having Immunity.

-Passive 2: If Madara Uchiha [Road to Ninja] is present in your lineup at the time Menma enters Explosive Mode, Madara will possess Menma and Menma gains Madara Possession - Sharingan.

-Madara Possession - Sharingan: Triggered after Menma executes his Mystery or Standard Attack, causes unavoidable damage, Interruption and Genjutsu Capture to the selected unit (from his Mystery) or the unit hit or the Repulsed unit (from his Standard Attack) and increases that unit's Mystery Cooldown by 2, can be triggered 10 times per round if this skill is triggered after a Standard Attack. Genjutsu Capture caused is an Effect, not Level 2 Debuff

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Gepostet am 2025-09-03 14:07:31Nur Beiträge dieses Autors
212#

Pakura (Bademode)


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-Mystery: Causes unavoidable damage and Level 2 - Ignition to up to 7 units in the opponent's field, causes Scorch to the selected unit. If the selected unit is suffering from Ignition, your lineup will have their Chase's Trigger time increased by 1 until the end of the round.

Battlefield Cooldown: 0

Cooldown: 2

Chakra: 20


-Standard: Attacks a random opponent unit and causes Level 2 - Ignition, a chance of causing Low Float. If the unit hit is suffering from Ignition, additionally causes Scorch.


-Chase: Chases and Attacks a unit suffering from Ignition, causes Knockdown and 45% splash damage to units 1 grid away from the unit hit. If the unit hit is suffering from Scorch, this skill ignores a certain amount of Defense and Resistance.


-Passive 1: While Pakura is alive, whenever non-Swimsuit or Summer opponent executes a Trigger, reduces that unit's Trigger damage by 15% (stackable up to 90%) until the end of the round and scales Pakura's Ninjutsu by 20% and Critical Rate by 8% (can be triggered 8 times per round). After a Trigger in the opponent's field is executed, executes Scorch Style - Fireball Jutsu. -Scorch Style - Fireball Jutsu: Causes unavoidable damage and Suppress Super Armor for 1 round to up to 5 units in the opponent's lineup having the lowest HP ninja, causes Scorch to the ninja hit with the lowest HP.


-Passive 2: While Pakura is alive, whenever Fire, Swimsuit or Summer ninjas in your lineup suffers Trigger damage, increase that unit's Chase damage by 25% (stackable up to 100%, ninjas with both Fire and Swimsuit or Summer attributes can stack this effect to up to 200%) until the end of the next round and whenever they execute their Mystery skill, causes Scorch to the selected unit.


-New Effect Scorch: Whenever the affected unit receives healing, suppresses the base healing amount to a maximum of 5000 (hasn't calculated Healing Tips effects). Lasts until the end of the round.






Zuletzt von YamataHanzan am 2025-09-03 14:13:37 bearbeitet
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Gepostet am 2025-09-09 17:22:12Nur Beiträge dieses Autors
213#

Boruto (Genin)


-Mystery: Causes damage, Paralysis and Knockdown to the selected unit. If Boruto's HP is not lower than 50%, causes Level 2 - Paralysis instead.

Battlefield Cooldown: 0

Cooldown: 2

Chakra: 20


-Standard: Attacks up to 3 units in the opponent's lineup, a chance of causing Repulse and Acupuncture. -Chase: Chases and Attacks a Repulsed unit, causes damage and 3 Combo to up to 6 units in the opponent's lineup and causes 10% splash damage to units 1 grid away from the unit hit.

-Trigger: At the beginning of the battle, summons 2 Boruto Clones with Standard Attack.

-Passive: For every Konoha ninja present in your lineup, increase Boruto's Defense and Resistance by 20%. For every 1% HP Boruto currently loses, New Generation ninjas in your lineup will have their Defense and Resistance increased by 1%.

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Gepostet am 2025-09-22 13:09:19Nur Beiträge dieses Autors
214#

Motoi

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-Mystery: Causes small damage and Level 2 - Paralysis to all units in both fields. After this skill is executed twice, it becomes modified until the end of the battle. Battlefield Cooldown: 0

Cooldown: 0

Chakra: 0

-Modified Mystery: Causes damage and Level 2 - Paralysis to all units in the opponent's field.

Battlefield Cooldown: 0

Cooldown: 4

Chakra: 20


-Standard: Attacks a random opponent unit, a chance of causing Repulse, Level 2 - Ignition and cancels all Buffs and Shields.

-Chase: Triggered with at least 5 Combo, causes unavoidable damage to the opponent ninja with the lowest HP and during that round, whenever that unit suffers Chase damage, reduces their Defense and Resistance by 15% (stackable up to 4 times) until the end of the round.

-Passive 1: While Motoi is alive, whenever Allied Shinobi Force ninjas in your lineup executes a Mystery skill, increases your lineup's Defense and Resistance by 25% (stackable up to 100%) until the end of the round. Whenever your lineup executes a Mystery skill, executes Summoning Jutsu - Fukuemon, can be triggered 6 times per round.

-Summoning Jutsu - Fukuemon: Causes unavoidable damage to up to 4 units in the opponent lineup having the lowest HP ninja. After this skill is executed, Lightning ninjas in your lineup will have their Chase damage increased by 10% (stackable up to 50%).

-Passive 2: Motoi has Super Armor. After he executes Summoning Jutsu - Fukuemon, executes Expert Tracker, can be triggered 6 times per round.

-Expert Tracker: After this skill is executed, during that round, whenever Lightning ninjas in your lineup suffers Chase damage, increase their Trigger damage by 15% (stackable up to 90%) until the end of the round.


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Gepostet am 2025-09-24 15:51:44Nur Beiträge dieses Autors
215#

Sasuke Uchiha [The Final Battle]

-Mystery 1: Causes damage to up to 12 units in the opponent's field, causes Repulse and Defense Shatter to the selected unit. After this skill is executed, all units in the ally field become immune to all types of Paralysis for 5 rounds and Sasuke's Mystery changes to Mystery 2 until the end of the battle.

Battlefield Cooldown: 0

Cooldown: 0

Chakra: 100

-Mystery 2: Causes damage and Amaterasu Blaze to all units in the opponent's lineup. After this skill is executed, Sasuke becomes immune to Pure Ninjutsu damage until the end of the round. If Planetary Devastation has been executed in the round, this skill becomes modified.

Battlefield Cooldown: 0

Cooldown: 1

Chakra: 0

-Modified Mystery 2: Causes damage and Amaterasu Blaze to all units in the opponent's lineup and causes 40% splash damage to units 1 grid away from all units hit. After this skill is executed, Sasuke becomes immune to Pure Ninjutsu damage until the end of the round and if it defeats a unit, executes Susano'o - Fist.

Battlefield Cooldown: 0

Cooldown: 1

Chakra: 0


-Additional Skill: Susano'o - Fist: Causes unavoidable damage, Low Float, Amaterasu Blaze and Static to a random opponent unit. This skill ignores a certain amount of Defense and Resistance and if it defeats a unit, executes another Susano'o - Fist.


-Standard: Attacks a random line of opponent units and causes Electrocution. If the unit hit is suffering from Paralysis, this skill is modified. -Modified Standard: Attacks a random line of opponent units, causes Electrocution, Amaterasu Blaze and absorbs 20 Chakra from each unit hit. This skill is unavoidable.


-Chase: Chases and Attacks a Low Floated, High Floated, Repulsed or Knocked Down unit, causes Low Float and Static. This skill is unavoidable, ignores a certain amount of Defense and Resistance and if the unit hit is suffering from Amaterasu Blaze, this skill is modified.


-Modified Chase: Chases and Attacks a Low Floated, High Floated, Repulsed or Knocked Down unit, causes Low Float, Amaterasu Blaze and Static. This skill is unavoidable, ignores a certain amount of Defense and Resistance and if it defeats a unit, executes Susano'o - Fist.


-Passive 1: Sasuke is immune to all types of Immobile, Chaos, Amaterasu Blaze, Fear and has high chances to evade Mystery skills. Whenever Sasuke is attacked, counterattacks with damage based on 20% of his max HP (up to 14999), can be triggered 10 times per round. After Sasuke suffers the first damage in a round, executed Planetary Devastation.


-Additional Skill: Planetary Devastation: Causes damage and Suppress Immunity for 1 round to up to 7 units in the opponent's field. Non-Rinnegan units hit by this skill cannot recover Chakra until the end of the round.


-Passive 2: Whenever Sasuke's Trigger defeats a unit, scales his Critical Rate by 15%. Whenever Sasuke's action defeats a unit, scale his Attack and Ninjutsu by 60% , can be triggered twice each round. After Sasuke executes an action, all units in your lineup become immune to Amaterasu Blaze until the end of the round.


-Trigger: If within a round, Planetary Devastation has been executed but Modified Mystery 2 hasn't been executed, this skill will be executed at the end of that round to cause unavoidable damage, Suppress Super Armor for 1 round to up to 9 units in the opponent's field and cause 30% splash damage to units 2 grids away from all units hit. After this skill is executed, reduces Sasuke's Mystery Cooldown to 0 and if it defeats a unit, executes Susano'o - Fist.








Zuletzt von YamataHanzan am 2025-09-24 15:52:43 bearbeitet
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Gepostet am 2025-10-28 16:12:16Nur Beiträge dieses Autors
216#

Sarada Uchiha [Genin]

-Mystery: Causes unavoidable damage and Ignition to up to 3 units in the opponent's lineup.

Battlefield Cooldown: 0

Cooldown: 2

Chakra: 20


-Standard: Attacks the unit in front, a chance of causing Low Float.


-Chase: Chases and Attacks a Low Floated or Repulsed unit, causes Knockdown.


-Passive 1: Whenever the opponent executes their first Mystery in a round, Sarada executes Sharingan Activation.


-Sharingan Activation: Uchiha ninjas in your lineup will have their Mystery skills become unavoidable and units affected by their Mystery skills will suffer from Level 2 - Ignition, last until the end of the round.


-Passive 2: For every New Generation ninja present in your lineup, increase Sarada's Attack and Ninjutsu by 10%. If Sarada's HP is not lower than 80%, increase her Defense by 30%.

  • Mitglied seit: 2017-07-22
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Gepostet am 2025-11-04 18:12:16Nur Beiträge dieses Autors
217#

Hana Inazuka

-Mystery: Causes unavoidable damage, Laceration and Level 2 - Tag to all units in the opponent's lineup, causes Interruption to the selected unit.

Battlefield Cooldown: 0

Cooldown: 2

Chakra: 20


-Standard: Attacks the unit in front, a chance of causing Low Float. If the unit hit is suffering from Laceration, this skill becomes unavoidable.


-Chase: Chases and Attacks a Low Floated or High Floated unit, causes Knockdown. If the chased unit is suffering from Laceration, this skill becomes unavoidable and additionally dispels that Laceration to cause additional damage based on 8% of their max HP.


-Trigger: At the beginning of the round, grants all Animals in your lineup an Extra Standard Attack. At the end of the round, recovers 30% HP to them. Whenever this skill is executed, increase Hana and Haimaru's Critical Rate by 10% (stackable).


-Passive: After Hana executes her Mystery, summons 3 Haimarus with 100% stats, Bite, Attack and Wild Rage. There can be a maximum of 3 Haimarus present in your lineup. Whenever Haimaru executes Bite, scale Hana's Attack by 10%.


-Bite (Haimaru's Standard): Attacks the unit in front, a chance of causing Low Float. This skill has additional Critical Rate increase and after executed, executes Additional Skill: Attack. If Haimaru's HP is not lower than 80% HP whenever this skill is executed, grants all Haimarus in your lineup an Extra Standard Attack (up to 5 per round).


-Attack (Haimaru's Additional Skill): Causes damage and Low Float to the unit in front and increase its Standard Attack damage by 10% (stackable up to 200%) until the end of the round. This skill has high additional Critical Rate increase.


-Wild Rage (Haimaru's Passive): For every Haimaru alive in your lineup, increase your lineup's Critical Rate by 20%. Whenever Hana executes a Trigger, scale Haimaru's Attack by 10%.

  • Mitglied seit: 2017-07-22
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Gepostet am 2025-11-18 15:16:27Nur Beiträge dieses Autors
218#

HANZO RONIN


Mystery: Deals damage to selected lineup , cause Interruption and increase mystery cooldown by 1 round to selected unit , also reduce their mystery skill damage by 30% within the same round(cannot be stacked).When under World of Corrosive Poison barrier , this skill becomes unavoidable and damage reduction effect becomes 60%.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 20


Standard: Attack a random row of units in random lineup , fixed chance of causing 10 combos.When under World of Corrosive Poison barrier , this skill becomes unavoidable and after using this skill all units standard attack in lineup will also becomes unavoidable within the same round.


Chase: Chase Knockdown or Low Float unit , causing fire damage , Knockdown and steals all standard attack count from them.When under World of Corrosive Poison barrier , limits the possible number of Mystery , Standard and Chase skill used to 1 within the same round for the unit hit.


Passive 1: Hanzo has the skill Substitution Jutsu , also when Hanzo uses skill additionally cause irremovable Poison to the attacked unit and will only be able to be affected by this Poison type.

Passive 2: Triggered when attacked by 4 skills each round , cause Interruption to the ninja with the least hp and invokes barrier World of Corrosive Poison.


Substitution Jutsu: Hanzo receives 50% less damage from the first mystery skill each round and has a very high chance of evading it , when evasion is triggered removes all debuffs and gain Perseverance for self , changes Mystery to Poison Sickle Kill . Exploding Flames Burial and resets it to a usable state , also resets all skill counts for self , when under this state Passive 1 and Substitution Jutsu skill effect will be changed , last till end of round.

Poison: Hanzo Ronin effect , when under this effect at the end of round deals 3% of max hp as damage(can be stacked up to 8x , caps at 50000) , last for 3 rounds , this effect is irremovable.


HANZO RONIN on SUBSTITUTION JUTSU skill set

Mystery: Deals fire damage to selected lineup , cause Interruption and increase mystery cooldown by 1 round to selected unit , also reduce their mystery skill damage by 30% within the same round(cannot be stacked).When under World of Corrosive Poison barrier , this skill becomes unavoidable and damage reduction effect becomes 60%.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 20


Standard: same as base form

Chase:same as base form

Passive 1: When Hanzo uses skill additionally cause irremovable Poison to the attacked unit and will only be able to be affected by this Poison type , also when using skills scales own attack and ninjutsu by 15%(can be stacked up to 12x each round).

Passive 2: Triggered when attacked by 4 skills each round , invokes barrier World of Corrosive Poison , when barrier is active , reduce standard damage dealt by 90% for all enemy units in field but will also increase all other skill types damage dealt by 30%.When they use skills cause irremovable Poison to self.

World of Corrosive Poison: when barrier is active , reduce standard damage dealt by 90% for all enemy units in field but will also increase all other skill types damage dealt by 30%.When they use skills cause irremovable Poison to self:Hanzo Ronin effect , when under this status at the start of next round deals 3% of max hp as damage(can be stacked up to 8x , caps at 50000) , last for 3 rounds , this effect is irremovable.Barrier last for 2 rounds.




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