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Ninjas und sonstiges was noch kommen wird (Update 25.03.2025)

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  • Mitglied seit: 2017-07-22
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Gepostet am 2025-01-21 12:50:12Nur Beiträge dieses Autors
201#

Orochimaru (Neujahr)

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-Mystery 1: Causes unavoidable damage and Laceration to up to 4 ninjas in the opponent's lineup, causes Interruption to the selected unit. After this skill is executed, Orochimaru's Mystery changes to Mystery 2. If Mystery 1 defeats a unit, immediately executes Eight Headed Serpent Jutsu.

Battlefield cooldown : 0

Cooldown : 3

Chakra : 20


-Mystery 2: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru's Mystery changes back to Mystery 1 and he enters Explosive Mode until the end of the round.

Battlefield cooldown : 1

Cooldown : 0

Chakra : 40


-Standard: Attacks the opponent ninja with the lowest HP, a chance of causing Repulse. This skill has additional Critical Rate increase and isn't subjected to the opponent's defensive skills. If the attacked unit is suffering from Laceration, this skill causes additional damage based on 10% of that unit's max HP but causes Irremovable Blindness to Orochimaru.

-Chase: Chases and Attacks a Low Floated unit, causes Repulse, then causes damage to all units in the opponent's lineup. After every time this skill is executed, this skill then can also respectively chase a High Floated, Knocked Down and Repulsed unit, then becomes unavoidable and additionally cancels Perseverance of all units hit.

-Trigger: At the end of every round, causes unavoidable damage, Irremovable Acupuncture and Five Elements Seal to a random opponent unit. After this skill is executed, reduces Orochimaru's Mystery Cooldown by 1 and your lineup's Mystery Chakra Cost by 20 (stackable up to 2 times) until the end of the next round.

-Passive 1: Orochimaru is immune to Debuffs. Whenever he executes his Trigger, scales his Ninjutsu by 15%. Whenever he suffers Trigger damage, additionally executes Trigger. Whenever Orochimaru is defeated, revives 2 rounds later with 50% HP.

-Passive 2: Orochimaru has high chances to evade Mystery skills and whenever he evades an attack, scales his Critical Rate by 8% (can be triggered 5 times per round) and recovers 15% HP.


-Eight Headed Serpent Jutsu: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru enters Explosive Mode until the end of the round.


-Explosive Mode: Orochimaru cannot be defeated in that round and whenever he's attacked, recovers 4% HP.

-New Debuff Five Elements Seal: Units under this Debuff cannot recover Chakra and have their Ninjutsu suppressed to 70% of their base Ninjutsu's stat. Whenever they execute their Trigger skill, all units in their lineup will have their Defense and Resistance reduced by 20% (stackable up to 3 times) until the end of the round. Lasts for 1 round, is irremovable and neglects Immunity.




Zuletzt von YamataHanzan am 2025-01-21 15:10:58 bearbeitet
  • Mitglied seit: 2017-07-22
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Gepostet am 2025-02-18 12:26:30Nur Beiträge dieses Autors
202#

Utakata (Biju-Status)

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- Mystery: Causes Suppress Immunity for 1 round, Melt to up to 9 units in the opponent's field and cancels their Buffs and Shields.

Battlefield cooldown : 0

Cooldown : 2

Chakra : 20


-Standard: Attacks up to 6 units in the opponent's lineup, a chance of causing High Float and Defense Shatter to a unit hit.


Chase:Triggered with at least 15 Combo, causes damage and Melt to a random line of opponent units. If the chased unit is suffering from Melt, this skill additionally ignores a certain amount of Resistance.


Passive 1: If Utakata is defeated, revives next round with 25% HP. Units attacking Utakata have a 55% chance to suffer from Level 2 - Ignition. After he suffers damage from 2 Mystery skills in a round, enters Alkaline Chakra Cloak.


Passive 2: Utakata is immune to Debuffs, has high chances to evade Chases and whenever he evades an attack, scales his Ninjutsu by 15%, can be triggered 8 times per round. While Utakata is alive, Jinchuriki or Rinnegan ninjas in your lineup will have their Standard Attacks become unavoidable and whenever they defeats a unit with it, scales that unit's Initiative by 1%, can be triggered once per round.


-Utakata [Tailed Beast Chakra - Alkaline Chakra Cloak]:

-Mystery: Causes Suppress Immunity for 1 round, Melt to up to 9 units in the opponent's field and cancels their Buffs and Shields. After this skill is executed, additionally executes Saiken - Tailed Beast Bomb.

Battlefield cooldown : 0

Cooldown : 2

Chakra : 20


-Saiken - Tailed Beast Bomb: Causes unavoidable damage to up to 9 units in the opponent's field and reduces their Critical Rate by 50% until the end of the round. This skill has additional Critical Rate increase.

-Standard: Attacks up to 6 units in the opponent's lineup, high chance of causing High Float and Defense Shatter to a unit hit. -Chase: Triggered with at least 15 Combo, causes damage and Melt to a random line of opponent units. If the chased unit is suffering from Melt, this skill additionally ignores a certain amount of Resistance.

-Passive 1: If Utakata is defeated, revives next round with 25% HP. Units attacking Utakata have a 55% chance to suffer from Melt and Corrosion. After he suffers damage 6 times in a round, exits Alkaline Chakra Cloak, recovers 20% HP and 40 Chakra.

-Passive 2: Utakata is immune to Debuffs, has high chances to evade Chases and Standard Attacks and whenever he causes the first Critical Hit, scales his Ninjutsu by 50%. While Utakata is alive, Jinchuriki or Rinnegan ninjas in your lineup will have their Standard Attacks become unavoidable, they will dispel Melt whenever they execute one and if they defeats a unit with it, scales that unit's Initiative by 1%, can be triggered once per round.






Zuletzt von YamataHanzan am 2025-02-18 12:35:57 bearbeitet
  • Mitglied seit: 2017-07-22
  • Beiträge: 103
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Gepostet am 2025-03-04 10:08:13Nur Beiträge dieses Autors
203#

Itachi Uchiha [Ronin]

IMG_0028

-Mystery: Activates the Moon Shadow Barrier for 2 rounds, causes Interruption to up to 9 units in the opponent's field and dispels all Paralysis and Fear your lineup currently has. Under the Moon Shadow Barrier, ninjas with both Sword and Uchiha attributes in the ally field cannot suffer from Paralysis and Fear.

Battlefield cooldown : 0

Cooldown : 3

Chakra : 20


-Standard: Attacks a random row of opponent units, a chance of causing Repulse. If there's at least 2 Uchiha ninjas in your lineup, this skill becomes unavoidable and has additional Critical Rate increase.


-Chase: Chases and Attacks a Low Floated unit, causes Knockdown and steals their Standard Attack attempts. This skill ignores a certain amount of Defense and if there's at least 2 Uchiha ninjas in your lineup, additionally reduces Itachi's Mystery Cooldown by 1 and Chakra Cost by 20 until the end of the round.


-Trigger: Before an action, Itachi becomes immune to Interruption and dispels all Acupuncture he currently has, then causes small damage to ninjas with both Sword and Uchiha attributes in your lineup to increase their Chase damage by 10% (stackable up to 100%), can be triggered 4 times each round.


-Passive: Itachi has high chances to evade 2 Mystery skills every round and whenever he receives a Debuff (excluding Level 2), cancels it. After he suffers damage 3 times in a round, executes Extreme - Uchiha Sword Master, can be triggered once each round.


-Extreme - Uchiha Sword Master: Dispels all Acupuncture Itachi currently has and reduces his Mystery Cooldown to 0, then causes small damage to ninjas with both Sword and Uchiha attributes in your lineup to increase their Chase's Trigger Time by 2 until the end of the round and during that round, whenever they cause a Critical Hit, scales that unit's Ninjutsu by 12% (can be triggered 10 times per round) and Critical Rate by 5% (can be triggered 8 times per round).




Zuletzt von YamataHanzan am 2025-03-04 10:08:52 bearbeitet
  • Mitglied seit: 2017-07-22
  • Beiträge: 103
  • Antworten: 1522
Gepostet am 2025-03-25 11:58:58Nur Beiträge dieses Autors
204#

Sakon Ukon (wiederbelebt)

Bildschirmfoto_25-3-2025_12139_media


-Mystery: Causes unavoidable damage to all units in the opponent's lineup and reduces their Attack and Ninjutsu by 60% (not stackable) until the end of the round, then generates a Shield based on 30% of Ukon Sakon's base Resistance stat to themselves.

Battlefield cooldown : 0

Cooldown : 2

Chakra : 20

-Standard: Attacks the unit in front, a chance of causing Low Float and Suppress Super Armor for 1 round. If the unit hit has more than 50% HP, this skill changes to Multiple Fists Barrage.

-Multiple Fists Barrage: Attacks the unit in front and causes Suppress Super Armor for 1 round. This skill neglects Shields, has additional Critical Rate increase. -Multiple Fists Barrage (4star): Attacks the unit in front and causes Suppress Super Armor for 1 round. This skill neglects Shields, has additional Critical Rate increase and if this skill defeats a unit, additionally executes Multi-Leg Hurricane.

-Multi-Leg Hurricane: Causes unavoidable damage to all units in the opponent's lineup having the ninja with the lowest HP and steals all their Standard Attack attempts.

-Chase: Chases and Attacks a Low Floated unit, causes Knockdown and steals their standard attack attempts. If there's at least 2 Hidden Sound ninjas in your lineup, this skill becomes unavoidable.

-Passive 1 (3star): If Ukon Sakon is defeated, revives 2 rounds later with 40% HP and reduces their Mystery Cooldown to 0. While Ukon Sakon is alive, whenever there's a unit defeated, scales their Attack by 40% and they recover 20% HP, can be triggered twice each round.

-Passive 2: Ukon Sakon has Super Armor and they receive 50% more Shield whenever they receive one. While Ukon Sakon is alive, whenever Hidden Sound ninjas in your lineup execute a Mystery, Chase or Standard Attack, scale that unit's Resistance by 10%.




Zuletzt von YamataHanzan am 2025-03-25 12:03:30 bearbeitet
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