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Naruto Online Forum
YamataHanzan
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Nickname:
YamataHanzan
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Gewöhnlicher Benutzer
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Themen 102 |Antworten 1505
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Mitglied seit:
2017-07-22 13:59:44
Zuletzt online am:
2024-11-21 15:34:49
Zuletzt gepostet am:
2024-11-20 12:46:56
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Ninjas und sonstiges was noch kommen wird (Update 21.11.2024)
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Kakashi (sechster Ho-Kage) Mystery: Causes unavoidable damage to up to 7 units in the opponent's field. Every time this still is executed, increase its Chakra Cost by 10. If your lineup has at least 2 Kakashi Clones, this skill causes damage to 12 units instead and has 40% damage increase. Battlefield cooldown : 1 Mystery cooldown : 3 Chakra : 20 Standard: Attacks the unit in front, a chance of causing Earth damage instead, causes Knockdown and generates a Shield to himself based on 15% of Kakashi's HP. If your lineup has Kakashi Clone(s), his Standard Attack changes to Lightning Cutter. -Lightning Cutter: Attacks a random line of opponent units and cancels all Buffs and Shields. This skill never misses. -Chase: Triggered with at least 30 Combo, causes damage to a line of opponent units. This skill ignores a certain amount of Defense and Resistance. -Trigger: At the beginning of every round, causes Irremovable Blindness to up to 3 random opponent units and cancels all Paralysis Kakashi currently has. Passive: Kakashi is immune to Debuffs, has Lightning Clone Jutsu and Water Clone Jutsu. Whenever the opponent receives a Standard Attack, Kakashi also receives an Extra Standard Attack, can be triggered 4 times each round. -Lightning Clone Jutsu: After executing his Mystery, Kakashi summons a Lightning Clone with 50% HP and has Lightning Cutter. -Water Clone Jutsu: After executing his Trigger, Kakashi summons a Water Clone with 70% HP and has Trigger. Lightning Clone: Lightning Clone cannot be defeated by Mystery skills. Units causing damage to this Clone has a 50% chance to suffer from Irremovable Paralysis until the end of the round. While this unit is present in your lineup, Kakashi receives 50% less damage from the first 2 Mystery skills each round. For every Lightning Clone present in your lineup, whenever Kakashi causes damage, scales his Ninjutsu by 18% and whenever he suffers damage, reduces his Mystery Cooldown by 1. Water Clone: Water Clone cannot be defeated by Trigger skills and whenever it enters the field, recovers 20 Chakra. While this unit is present in your lineup, Kakashi receives 50% less damage from Trigger skills. For every Water Clone present in your lineup, whenever Kakashi causes damage, scales his Ninjutsu by 18% and whenever he suffers damage, reduces his Mystery Cooldown by 1.
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229660
YamataHanzan
2024-11-20 12:46:56
[Aktionen]
Serverwartung & Aktionen 14.11.2024
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Sehr schade, dass die Mini-Puzzle weichen bzw entfernt wurden und nun durch ein neues Würfelspiel gewichen sind.. Es gibt zwar nun neue und etwas bessere Belohnungen durch die 3 unterschiedlichen Pakete mit deren Feldern und zufällige Belohnungen auf den normalen Feldern aber man muss dazu nun Glück beim Würfeln haben um überhaupt auf diese Felder zu kommen und dann ist es auch noch ZZufall wie hoch der Inhalt des Pakets ist den man erhält. Man hätte die Puzzle belassen sollen und das Würfelspiel noch hinzu fügen sollen/können, Sehr schade ist nun auch, dass die 3 Scriftrollen welche man bei 3 mal Wochennend-Gruppennmission erhielt nun nicht mehr gibt. Das man nun 3 mal nach jeweils 30 Minuten nun eine zufällige Belohnung von Fukurukomaru erhält, ist für mich eine Verschlechterung statt Verbesserung
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News-Bereich
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YamataHanzan
2024-11-13 15:48:47
Ninjas und sonstiges was noch kommen wird (Update 21.11.2024)
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klein Kurama im Spiel als vertauter Geist nebem dem Charakter sichtbar. über dem Avatar ein neuer Titel in bezug auf Kurama zudem sichtbar
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YamataHanzan
2024-11-20 12:46:56
Ninjas und sonstiges was noch kommen wird (Update 21.11.2024)
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maskierter Mann (Untergang der Uchiha) -Mystery: Causes unavoidable damage and Kamui Tag to all units in the opponent's lineup, causes Interruption to the selected unit. If the selected unit is an Uchiha unit, this skill has additional Critical Rate increase, additionally causes Shackles and executes Blade of The Crimson Night. Battlefield cooldown : 0 Cooldown : 3 Chakra : 20 -Blade of The Crimson Night: Attacks a random opponent unit suffering from Shackles, causes Knockdown and Irremovable Acupuncture until the end of the next round. Every time this skill is executed, increase Masked Man's damage caused by 15% (stackable up to 10 times). -Standard: Attacks a random line of opponent units, a chance of causing Low Float and Defense Shatter to a unit hit. This skill's damage neglects Shields. -Chase 1: Triggered with at least 20 Combo, causes damage and Laceration to up to 2 units in the opponent's lineup. After every time this skill is executed, increase the units hit by 1 (up to 7) and it becomes unavoidable when the units hit is 4 or more. -Chase 2: Chases and Attacks a Knocked Down or Low Floated unit, causes Knockdown and steals their Standard Attack attempts, can be triggered twice each round. If the unit hit is suffering from Shackles, Masked Man recovers HP based on 20% of the damage dealt. -Passive: Masked Man causes 30% more damage to Uchiha units and has high chances to evade Chase attacks. Whenever he evades an attack, reduces his Mystery Cooldown by 1 and removes all Immobile and Acupuncture he currently has. Every time Masked Man causes Taijutsu damage, scales his Attack by 15%. -New Effect Shackles: Units suffering from this Effect will have their healings received reduced by 99% and their Atack suppressed to 100% of their base stat. Lasts for 1 round
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YamataHanzan
2024-11-20 12:46:56
[Aktionen]
Serverwartung & Aktionen 26.09.2024
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man kann es auch kompliziert machen. aber wieso schreibt man nicht einfach Aktualisierung Log-in Händler im Warenlager: zeitlich begrenzter Monatsninja Yahiko (Jo-Nin) wird zu Ibiki Morino
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News-Bereich
4
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773
YamataHanzan
2024-09-25 13:01:30
Ninjas und sonstiges was noch kommen wird (Update 21.11.2024)
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Madara Uchiha (Mondauge) -Mystery 1: Retrains all units in the opponent's field until the end of the round, causes Interruption to the selected unit. This skill never misses. After this skill is executed, Madara's Mystery changes to Mystery 2. After units Retrained executed an action, they suffer from Slumber. Battlefield cooldown : 0 Mystery cooldown : 2 Chakra : 20 -Mystery 2: Causes damage, Suppress Super Armor until the end of the next round to up to 12 units in the opponent's field and removes their Explosive Mode, causes Defense Shatter and Knockdown to the selected unit. Battlefield cooldown : 0 Mystery cooldown : 2 Chakra : 40 -Standard: Attacks a random opponent unit with a chance of causing Knockdown and Irremovable Paralysis. Units defeated by this skill cannot be revived. Madara's first Standard Attack every round is enhanced. -Enhanced Standard: Attacks all units in a random opponent lineup and steals all their Standard Attack attempts, causes Repulse to a unit hit. This skill never misses. -Chase: Triggered with at least 30 Combo, causes damage, Irremovable Paralysis to up to 7 units in the opponent's field and removes their Perseverance. This skill has additional Critical Rate increase and if your lineup's Chakra is 60 or higher, this skill is enhanced. -Enhanced Chase: Triggered with at least 30 Combo, causes damage, Irremovable Paralysis to up to 12 units in the opponent's field and removes their Perseverance. This skill never misses and ignores a certain amount of Resistance. -Trigger: After using Mystery 1, activates the Divine - World of Trees Barrier for 2 rounds. On the first round of the Barrier activation, opponents cannot gain additional Chakra from skills or effects and their healing received is reduced by 80%. Under this Barrier, ally units cannot suffer from Slumber and Paralysis, and opponent units cannot receive Explosive Mode. -Passive 1: Madara has Level 2 Immunity and whenever he is defeated, revives 3 rounds later with 80% HP. Whenever a ninja in any field execute an action, scale Madara's Attack and Ninjutsu by 12%, can be triggered 12 times per round. - Passive 2: Madara has a high chance of evading an attack every round and after he evades one, recovers 100 Chakra, sets his Mystery Cooldown to 0 and he can use his Mystery 1 more time in that round, then causes damage and Irremovable Paralysis to up to 12 units in the opponent's field and removes their Perseverance. This skill never misses and ignores a certain amount of Resistance. -New Effect Slumber: Units under this Effect cannot execute any actions except Death Skills, Mode Change actions and some specific skills. Lasts until the end of the round. Verwandlung in Madara (Mondauge)
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YamataHanzan
2024-11-20 12:46:56
Ninjas und sonstiges was noch kommen wird (Update 21.11.2024)
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Chen (wiederbelebt) -Mystery: Causes damage to up to 7 units in the opponent's field, causes Irremovable Blindness which neglects Immunity to the selected unit. If Chen's HP is lower than 40%, causes damage and Irremovable Blindness to all units in the selected unit's lineup instead. Battlefield cooldown : 0 Mystery cooldown : 4 Chakra : 20 -Standard: Attacks a random opponent unit with a chance of causing Repulse, a small chance of causing a random row of opponent units instead and causes Suppress Super Armor for 1 round. If the selected unit is suffering from Blindness, this skill has additional Critical Rate increase. -Chase: Chases and Attacks a Knocked Down or Repulsed unit, causes Low Float and Interruption, can be triggered twice each round. If the selected unit is suffering from Blindness, this skill has additional Critical Rate increase. -Trigger 1: At the beginning of every round, steals all Standard Attack attempts from a random line of opponent units and reduces Chen's Mystery Cooldown by 1. -Trigger 2: At the end of every round, causes damage, Low Float to the unit in front and increases their Mystery Cooldown by 1. This skill has additional Critical Rate increase. -Passive: Chen's attacks never miss and whenever he causes a Critical Hit, scales his Attack by 10% (can be triggered 8 times each round) and also reduces the units hit's Standard Attack attempts by 1. Whenever Chen is defeated, revives next round with 25% HP.
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YamataHanzan
2024-11-20 12:46:56
[Aktionen]
Serverwartung & Aktionen 19.09.2024
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wer kommt auf solche unsinnge Namensbezeichnungen für Pakete, dessen Inhalte gar nicht dazu passen. Haut-Ninja-Paket. schreibt einfach Ninja-Paket und macht ne Nummer dran. im Konoha-Fachgeschäft wieder erneut die Ninjafragmente nur gegen Echtgeldeinsatz mit Gold. Sorry die Fragmente im Konoha-Fachgeschäft gab es vor 2 jahren noch auch für Coupons in genau dieser Aktion, damit ein faires Spielverhältnis und Gleichgewicht vorhanden blieb. welche Ninjas sind im Anzug-Auswahlpaket drin ? welche Ninjas sind im Jugendlicher Ninja-Auswahlpaket ? und welche Ninjas im Badeanzug-Auswahlpaket II drin ?
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News-Bereich
6
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DespairQUeen
2024-09-18 18:28:00
[Aktionen]
Serverwartung & Aktionen 12.09.2024
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wäre mal sinnvoll wenn man diese Pakete welche es nun nur gegen Echtgeldeinsatz füs Aufladen gibt auch mal generell für normale Spieler verfügbar macht um generell das erhebliche Ungleichgewicht im Spiel zu beseitigen, welches nachweisbar und viel zu immens herrscht.
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Logout Forum
2024-09-11 20:47:19
Ninjas und sonstiges was noch kommen wird (Update 21.11.2024)
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Sai (Mondfestival) -Mystery: Causes unavoidable damage to all units in the opponent's lineup, causes Interruption and Dye Ink to the selected unit. Battlefield cooldown : 0 Mystery cooldown : 2 Chakra : 0 -Standard: Attacks a random opponent unit and causes Dye Ink, a chance to attack units in a front row instead, causes Low Float and Dye Ink to a unit hit. -Chase: Triggered with at least 20 Combo, causes damage to up to 5 units in the opponent's lineup. Units defeated by this skill cannot be revived. -Trigger 1: At the end of every round, causes unavoidable damage and Dye Ink to a random opponent ninja. - Trigger 2: At the beginning of the battle, summons an Ink Clone for 2 rounds with 70% HP and has Standard Attack. Units attacking the Ink Clone has a 35% chance to suffer from Dye Ink.
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YamataHanzan
2024-11-20 12:46:56