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YamataHanzan
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YamataHanzan
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Gewöhnlicher Benutzer
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Themen 103 |Antworten 1521
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Mitglied seit:
2017-07-22 13:59:44
Zuletzt online am:
2025-03-05 12:19:59
Zuletzt gepostet am:
2025-03-05 12:06:43
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Ninjas und sonstiges was noch kommen wird (Update 06.03.2025)
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Itachi Uchiha [Ronin] -Mystery: Activates the Moon Shadow Barrier for 2 rounds, causes Interruption to up to 9 units in the opponent's field and dispels all Paralysis and Fear your lineup currently has. Under the Moon Shadow Barrier, ninjas with both Sword and Uchiha attributes in the ally field cannot suffer from Paralysis and Fear. Battlefield cooldown : 0 Cooldown : 3 Chakra : 20 -Standard: Attacks a random row of opponent units, a chance of causing Repulse. If there's at least 2 Uchiha ninjas in your lineup, this skill becomes unavoidable and has additional Critical Rate increase. -Chase: Chases and Attacks a Low Floated unit, causes Knockdown and steals their Standard Attack attempts. This skill ignores a certain amount of Defense and if there's at least 2 Uchiha ninjas in your lineup, additionally reduces Itachi's Mystery Cooldown by 1 and Chakra Cost by 20 until the end of the round. -Trigger: Before an action, Itachi becomes immune to Interruption and dispels all Acupuncture he currently has, then causes small damage to ninjas with both Sword and Uchiha attributes in your lineup to increase their Chase damage by 10% (stackable up to 100%), can be triggered 4 times each round. -Passive: Itachi has high chances to evade 2 Mystery skills every round and whenever he receives a Debuff (excluding Level 2), cancels it. After he suffers damage 3 times in a round, executes Extreme - Uchiha Sword Master, can be triggered once each round. -Extreme - Uchiha Sword Master: Dispels all Acupuncture Itachi currently has and reduces his Mystery Cooldown to 0, then causes small damage to ninjas with both Sword and Uchiha attributes in your lineup to increase their Chase's Trigger Time by 2 until the end of the round and during that round, whenever they cause a Critical Hit, scales that unit's Ninjutsu by 12% (can be triggered 10 times per round) and Critical Rate by 5% (can be triggered 8 times per round).
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Allgemeines
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234898
YamataHanzan
2025-03-05 12:06:43
Ninjas und sonstiges was noch kommen wird (Update 06.03.2025)
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Utakata (Biju-Status) - Mystery: Causes Suppress Immunity for 1 round, Melt to up to 9 units in the opponent's field and cancels their Buffs and Shields. Battlefield cooldown : 0 Cooldown : 2 Chakra : 20 -Standard: Attacks up to 6 units in the opponent's lineup, a chance of causing High Float and Defense Shatter to a unit hit. Chase:Triggered with at least 15 Combo, causes damage and Melt to a random line of opponent units. If the chased unit is suffering from Melt, this skill additionally ignores a certain amount of Resistance. Passive 1: If Utakata is defeated, revives next round with 25% HP. Units attacking Utakata have a 55% chance to suffer from Level 2 - Ignition. After he suffers damage from 2 Mystery skills in a round, enters Alkaline Chakra Cloak. Passive 2: Utakata is immune to Debuffs, has high chances to evade Chases and whenever he evades an attack, scales his Ninjutsu by 15%, can be triggered 8 times per round. While Utakata is alive, Jinchuriki or Rinnegan ninjas in your lineup will have their Standard Attacks become unavoidable and whenever they defeats a unit with it, scales that unit's Initiative by 1%, can be triggered once per round. -Utakata [Tailed Beast Chakra - Alkaline Chakra Cloak]: -Mystery: Causes Suppress Immunity for 1 round, Melt to up to 9 units in the opponent's field and cancels their Buffs and Shields. After this skill is executed, additionally executes Saiken - Tailed Beast Bomb. Battlefield cooldown : 0 Cooldown : 2 Chakra : 20 -Saiken - Tailed Beast Bomb: Causes unavoidable damage to up to 9 units in the opponent's field and reduces their Critical Rate by 50% until the end of the round. This skill has additional Critical Rate increase. -Standard: Attacks up to 6 units in the opponent's lineup, high chance of causing High Float and Defense Shatter to a unit hit. -Chase: Triggered with at least 15 Combo, causes damage and Melt to a random line of opponent units. If the chased unit is suffering from Melt, this skill additionally ignores a certain amount of Resistance. -Passive 1: If Utakata is defeated, revives next round with 25% HP. Units attacking Utakata have a 55% chance to suffer from Melt and Corrosion. After he suffers damage 6 times in a round, exits Alkaline Chakra Cloak, recovers 20% HP and 40 Chakra. -Passive 2: Utakata is immune to Debuffs, has high chances to evade Chases and Standard Attacks and whenever he causes the first Critical Hit, scales his Ninjutsu by 50%. While Utakata is alive, Jinchuriki or Rinnegan ninjas in your lineup will have their Standard Attacks become unavoidable, they will dispel Melt whenever they execute one and if they defeats a unit with it, scales that unit's Initiative by 1%, can be triggered once per round.
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Allgemeines
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234898
YamataHanzan
2025-03-05 12:06:43
[Aktionen]
Serverwartung & Aktionen 23.01.2025
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Sakura (Shinden) wurde jetzt schon als neuer Ninja integriert und ist beim anwerben mit aufgelistet, aber wird erst nächste woche in einer aktion sein.
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News-Bereich
6
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894
YamataHanzan
2025-01-23 18:32:42
Ninjas und sonstiges was noch kommen wird (Update 06.03.2025)
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Orochimaru (Neujahr) -Mystery 1: Causes unavoidable damage and Laceration to up to 4 ninjas in the opponent's lineup, causes Interruption to the selected unit. After this skill is executed, Orochimaru's Mystery changes to Mystery 2. If Mystery 1 defeats a unit, immediately executes Eight Headed Serpent Jutsu. Battlefield cooldown : 0 Cooldown : 3 Chakra : 20 -Mystery 2: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru's Mystery changes back to Mystery 1 and he enters Explosive Mode until the end of the round. Battlefield cooldown : 1 Cooldown : 0 Chakra : 40 -Standard: Attacks the opponent ninja with the lowest HP, a chance of causing Repulse. This skill has additional Critical Rate increase and isn't subjected to the opponent's defensive skills. If the attacked unit is suffering from Laceration, this skill causes additional damage based on 10% of that unit's max HP but causes Irremovable Blindness to Orochimaru. -Chase: Chases and Attacks a Low Floated unit, causes Repulse, then causes damage to all units in the opponent's lineup. After every time this skill is executed, this skill then can also respectively chase a High Floated, Knocked Down and Repulsed unit, then becomes unavoidable and additionally cancels Perseverance of all units hit. -Trigger: At the end of every round, causes unavoidable damage, Irremovable Acupuncture and Five Elements Seal to a random opponent unit. After this skill is executed, reduces Orochimaru's Mystery Cooldown by 1 and your lineup's Mystery Chakra Cost by 20 (stackable up to 2 times) until the end of the next round. -Passive 1: Orochimaru is immune to Debuffs. Whenever he executes his Trigger, scales his Ninjutsu by 15%. Whenever he suffers Trigger damage, additionally executes Trigger. Whenever Orochimaru is defeated, revives 2 rounds later with 50% HP. -Passive 2: Orochimaru has high chances to evade Mystery skills and whenever he evades an attack, scales his Critical Rate by 8% (can be triggered 5 times per round) and recovers 15% HP. -Eight Headed Serpent Jutsu: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru enters Explosive Mode until the end of the round. -Explosive Mode: Orochimaru cannot be defeated in that round and whenever he's attacked, recovers 4% HP. -New Debuff Five Elements Seal: Units under this Debuff cannot recover Chakra and have their Ninjutsu suppressed to 70% of their base Ninjutsu's stat. Whenever they execute their Trigger skill, all units in their lineup will have their Defense and Resistance reduced by 20% (stackable up to 3 times) until the end of the round. Lasts for 1 round, is irremovable and neglects Immunity.
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Allgemeines
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234898
YamataHanzan
2025-03-05 12:06:43
Ninjas und sonstiges was noch kommen wird (Update 06.03.2025)
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Anko (Neujahr) -Mystery: All ninjas in both fields will have their Mystery's Chakra Cost reduced to 0 and their Mystery damage reduced by 90%, last until the end of the round. Battlefield cooldown : 1 Cooldown : 2 Chakra : 20 -Standard: Attacks a random opponent unit and increases their Mystery's Chakra Cost by 20, a chance of causing Low Float. -Chase: Triggered with at least 20 Combo, causes damage to up to 6 unit in the opponent's lineup. If this skill is executed after she executes her Mystery skill in the same round, additionally increases your lineup's Mystery damage by 90% (not stackable).
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234898
YamataHanzan
2025-03-05 12:06:43
[Aktionen]
Serverwartung & Aktionen 16.01.2025
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der Support hat es bestätigt, dass die Eventbeschreibung zu ungenau und etwas fehlerhaft ist, denn bei den Rezepten steht generell keine genaue Mengenangabe der Zutaten mit dabei, sondern das Rezept zeigt nur bildlich was benötigt wird um irgend etwas herzustellen. Es fehlt halt das + Zeichen zwischen den einzelnen zutaten mit der mengenangabe und das = zeichen im rezept für die Speise selbst Man muss daher also in blaue raten um eine Speise genau herzustellen. Da es zudem auch nur 3 slots gibt geht man zudem zuerst davon aus das jeder slot nur eine einzige zutat erlaubt und benötigt und man nicht von jeder zutat in einem der 3 slots mehrfach die selbe zutat benutzen kann. da du ja hier halt nun alle Rezepte mit genauen Mengenangaben bildlich nun gezeigt hast, weis nun jeder was und wieviel benötigt wird für das entsprechende rezept der entsprechenden speise um diese dann halt herzustellen und so soll es auch eigentlich in diesem event sein.
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News-Bereich
9
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1128
YamataHanzan
2025-01-17 13:57:19
[Aktionen]
Serverwartung & Aktionen 16.01.2025
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das Event Fest der kalten speisen funtioniert nicht korrekt da man nur 3 felder hat um etwas herzustellen aber 4 Zutaten benötigt werden zum herstellen, zudem zeigt das Rezept Zutaten an die es gar nicht gibt. Wieso haut man also ein neues event auf die Server wenn es schon auf den CN servern verbuggt war ?
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News-Bereich
9
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1128
YamataHanzan
2025-01-17 13:57:19
Ninjas und sonstiges was noch kommen wird (Update 06.03.2025)
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Kakuzu (wiederbelebt) -Mystery: Causes unavoidable damage neglecting Shields and Interruption to the selected unit. If the selected unit's HP is lower than 15%, this skill has additional Critical Rate increase and if they are defeated, immediately executes Earth Grudge Fear - Reattachment. Battlefield cooldown : 0 Cooldown : 2 Chakra : 0 -Mystery (4star): Causes unavoidable damage neglecting Shields and Interruption to the selected unit. If the selected unit's HP is lower than 15%, this skill has additional Critical Rate increase and if they are defeated, immediately executes Earth Grudge Fear - Reattachment. After this skill is executed, cancels all Fear, Fright and Horror Kakuzu currently has. Battlefield cooldown : 0 Cooldown : 2 Chakra : 0 -Standard: Attacks a random opponent unit and causes Suppress Super Armor for 1 round, a chance of causing Repulse. -Passive 1: Kakuzu is immune to Debuffs and has high chances to evade Chase attacks. Whenever his Mystery defeats a unit, recovers 20% HP and scales his Attack by 40%. -Passive 2: If Kakuzu is defeated, revives next round with 25% HP, reapplies all skills when he entered the field and reduces his Mystery Cooldown to 0. -Trigger (3star): At the beginning of the battle, summons a Water Clone with 90% HP that has Standard and Earth Grudge Fear - Reattachment. While the Clone is alive, it and Kakuzu cannot be defeated by Mystery skills and after Kakuzu execute a Standard Attack, additionally randomly executes either: Wind Style - Pressure Damage, Lightning Style - False Darkness or Fire Style - Searing Migraine. -Earth Grudge Fear - Reattachment: At the end of every round, revives a random ninja in your lineup with 30% HP. -Wind Style - Pressure Damage: Causes unavoidable damage and Discouragement to a random opponent lineup and increases your lineup's Initiative by 3% (not stackable) until the end of the next round. -Lightning Style - False Darkness: Causes unavoidable damage and Irremovable Paralysis for 1 round to a random opponent lineup and reduces Kakuzu's Mystery Cooldown by 1. -Fire Style - Searing Migraine: Causes unavoidable damage and Suppress Immunity for 1 round to a random opponent lineup and cancels all Ignition Kakuzu currently has.
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YamataHanzan
2025-03-05 12:06:43
[Aktionen]
Serverwartung & Aktionen 19.12.2024
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ich weis ja nicht wer von den Entwicklern nun auf die grandiose Idee kam bei der Aktion Winterwoche nun für Tag 3 eine Anzahl an Siegen im Bindungsduell vorzuschreiben, damit man dann die entsprechenden Inhalte erhält. Zudem emphele ich mal den Entwicklern ein Rechtschreibprogramm zu nutzen, denn es heißt Siege und nicht Seige. generell macht kein bzw kaum ein Spieler noch das Bindungsduell, weil man keine Partner und Gegner mehr findet bzw deutlich zu lange wartet und generell der Sieg verpflichtend ist, statt die Teilnahme um etwas erhalten zu können. Diese Aufgabe mit dem Sieg beim Bindungsduell in den Aktionen wird nun schon seit 2 wenn nicht schon seit 3 Jahren kritisiert, weil das Bindungsduell generell nicht angepasst wurde auf die Teilnahme bzw dass man gegen NPC Kopien seiner Aufstellung kämpft, wenn nach 2 Minuten kein Partner bzw Gegner findet.
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News-Bereich
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YamataHanzan
2024-12-21 14:57:43
Ninjas und sonstiges was noch kommen wird (Update 06.03.2025)
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Fushin (Sasuke Shinden) -Mystery: Causes damage to up to 12 units in the opponent's field. Battlefield cooldown : 0 Cooldown : 4 Chakra :20 -Standard: Attacks the unit in front, a chance of attacking that line of units instead and causing Knockdown to a unit hit. -Chase: Chases and Attacks a Low Floated unit, causes Repulse and causes 25% splash damage to units 1 grid away from the chased unit. This skill never misses, can be triggered twice each round and if the chased unit is suffering from Tag, this skill is modified. -Modified Chase: Chases and Attacks a Low Floated unit, causes Repulse, causes damage to the line of units having the chased unit and causes 25% splash damage to units 1 grid away from units hit. This skill never misses, ignores a small amount of Defense and Resistance and can be triggered twice each round. -Trigger: At the end of the round, causes unavoidable damage and Force Dissipation to a line of opponent units. This skill ignores a small amount of Resistance. -Passive 1: Fushin has Super Armor and high chances to evade 2 Mystery skills every round. Whenever he evades an attack, executes Trigger, can be triggered twice each round. Whenever his Mystery defeats a unit, scale his Ninjutsu by 30%. -Passive 2: While Fushin is alive, he and Chino will suffer 30% less Standard Attack damage and whenever he suffers damage, reduces his Mystery Cooldown by 1. Whenever Chino suffers the first damage in a round, she enters Hatred Mode until the end of the round. -Hatred Mode: Under this Mode, under the Valley of Hell Barrier and after Chino executes the first skill after gaining this Mode, units causing Ninjutsu damage to her will suffer from Trauma.
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YamataHanzan
2025-03-05 12:06:43