Suchen
Strategien
Aktionen
Gilden
Anmelden
Registrieren
Passwort vergessen
Naruto Online Forum
YamataHanzan
Profil
Nickname:
YamataHanzan
Benutzergruppe:
Gewöhnlicher Benutzer
Statistik:
Themen 103 |Antworten 1519
Aktivität
Mitglied seit:
2017-07-22 13:59:44
Zuletzt online am:
2025-02-12 13:53:00
Zuletzt gepostet am:
2025-02-12 11:48:30
Themen
Antworten
Titel
Forumsbereich
Antw./Views
Letzter Beitrag
[Aktionen]
Serverwartung & Aktionen 23.01.2025
"
Sakura (Shinden) wurde jetzt schon als neuer Ninja integriert und ist beim anwerben mit aufgelistet, aber wird erst nächste woche in einer aktion sein.
"
News-Bereich
6
/
838
YamataHanzan
2025-01-23 18:32:42
Ninjas und sonstiges was noch kommen wird (Update 13.02.2025)
"
Orochimaru (Neujahr) -Mystery 1: Causes unavoidable damage and Laceration to up to 4 ninjas in the opponent's lineup, causes Interruption to the selected unit. After this skill is executed, Orochimaru's Mystery changes to Mystery 2. If Mystery 1 defeats a unit, immediately executes Eight Headed Serpent Jutsu. Battlefield cooldown : 0 Cooldown : 3 Chakra : 20 -Mystery 2: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru's Mystery changes back to Mystery 1 and he enters Explosive Mode until the end of the round. Battlefield cooldown : 1 Cooldown : 0 Chakra : 40 -Standard: Attacks the opponent ninja with the lowest HP, a chance of causing Repulse. This skill has additional Critical Rate increase and isn't subjected to the opponent's defensive skills. If the attacked unit is suffering from Laceration, this skill causes additional damage based on 10% of that unit's max HP but causes Irremovable Blindness to Orochimaru. -Chase: Chases and Attacks a Low Floated unit, causes Repulse, then causes damage to all units in the opponent's lineup. After every time this skill is executed, this skill then can also respectively chase a High Floated, Knocked Down and Repulsed unit, then becomes unavoidable and additionally cancels Perseverance of all units hit. -Trigger: At the end of every round, causes unavoidable damage, Irremovable Acupuncture and Five Elements Seal to a random opponent unit. After this skill is executed, reduces Orochimaru's Mystery Cooldown by 1 and your lineup's Mystery Chakra Cost by 20 (stackable up to 2 times) until the end of the next round. -Passive 1: Orochimaru is immune to Debuffs. Whenever he executes his Trigger, scales his Ninjutsu by 15%. Whenever he suffers Trigger damage, additionally executes Trigger. Whenever Orochimaru is defeated, revives 2 rounds later with 50% HP. -Passive 2: Orochimaru has high chances to evade Mystery skills and whenever he evades an attack, scales his Critical Rate by 8% (can be triggered 5 times per round) and recovers 15% HP. -Eight Headed Serpent Jutsu: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru enters Explosive Mode until the end of the round. -Explosive Mode: Orochimaru cannot be defeated in that round and whenever he's attacked, recovers 4% HP. -New Debuff Five Elements Seal: Units under this Debuff cannot recover Chakra and have their Ninjutsu suppressed to 70% of their base Ninjutsu's stat. Whenever they execute their Trigger skill, all units in their lineup will have their Defense and Resistance reduced by 20% (stackable up to 3 times) until the end of the round. Lasts for 1 round, is irremovable and neglects Immunity.
"
Allgemeines
201
/
234131
YamataHanzan
2025-02-12 11:48:30
Ninjas und sonstiges was noch kommen wird (Update 13.02.2025)
"
Anko (Neujahr) -Mystery: All ninjas in both fields will have their Mystery's Chakra Cost reduced to 0 and their Mystery damage reduced by 90%, last until the end of the round. Battlefield cooldown : 1 Cooldown : 2 Chakra : 20 -Standard: Attacks a random opponent unit and increases their Mystery's Chakra Cost by 20, a chance of causing Low Float. -Chase: Triggered with at least 20 Combo, causes damage to up to 6 unit in the opponent's lineup. If this skill is executed after she executes her Mystery skill in the same round, additionally increases your lineup's Mystery damage by 90% (not stackable).
"
Allgemeines
201
/
234131
YamataHanzan
2025-02-12 11:48:30
[Aktionen]
Serverwartung & Aktionen 16.01.2025
"
der Support hat es bestätigt, dass die Eventbeschreibung zu ungenau und etwas fehlerhaft ist, denn bei den Rezepten steht generell keine genaue Mengenangabe der Zutaten mit dabei, sondern das Rezept zeigt nur bildlich was benötigt wird um irgend etwas herzustellen. Es fehlt halt das + Zeichen zwischen den einzelnen zutaten mit der mengenangabe und das = zeichen im rezept für die Speise selbst Man muss daher also in blaue raten um eine Speise genau herzustellen. Da es zudem auch nur 3 slots gibt geht man zudem zuerst davon aus das jeder slot nur eine einzige zutat erlaubt und benötigt und man nicht von jeder zutat in einem der 3 slots mehrfach die selbe zutat benutzen kann. da du ja hier halt nun alle Rezepte mit genauen Mengenangaben bildlich nun gezeigt hast, weis nun jeder was und wieviel benötigt wird für das entsprechende rezept der entsprechenden speise um diese dann halt herzustellen und so soll es auch eigentlich in diesem event sein.
"
News-Bereich
9
/
1052
YamataHanzan
2025-01-17 13:57:19
[Aktionen]
Serverwartung & Aktionen 16.01.2025
"
das Event Fest der kalten speisen funtioniert nicht korrekt da man nur 3 felder hat um etwas herzustellen aber 4 Zutaten benötigt werden zum herstellen, zudem zeigt das Rezept Zutaten an die es gar nicht gibt. Wieso haut man also ein neues event auf die Server wenn es schon auf den CN servern verbuggt war ?
"
News-Bereich
9
/
1052
YamataHanzan
2025-01-17 13:57:19
Ninjas und sonstiges was noch kommen wird (Update 13.02.2025)
"
Kakuzu (wiederbelebt) -Mystery: Causes unavoidable damage neglecting Shields and Interruption to the selected unit. If the selected unit's HP is lower than 15%, this skill has additional Critical Rate increase and if they are defeated, immediately executes Earth Grudge Fear - Reattachment. Battlefield cooldown : 0 Cooldown : 2 Chakra : 0 -Mystery (4star): Causes unavoidable damage neglecting Shields and Interruption to the selected unit. If the selected unit's HP is lower than 15%, this skill has additional Critical Rate increase and if they are defeated, immediately executes Earth Grudge Fear - Reattachment. After this skill is executed, cancels all Fear, Fright and Horror Kakuzu currently has. Battlefield cooldown : 0 Cooldown : 2 Chakra : 0 -Standard: Attacks a random opponent unit and causes Suppress Super Armor for 1 round, a chance of causing Repulse. -Passive 1: Kakuzu is immune to Debuffs and has high chances to evade Chase attacks. Whenever his Mystery defeats a unit, recovers 20% HP and scales his Attack by 40%. -Passive 2: If Kakuzu is defeated, revives next round with 25% HP, reapplies all skills when he entered the field and reduces his Mystery Cooldown to 0. -Trigger (3star): At the beginning of the battle, summons a Water Clone with 90% HP that has Standard and Earth Grudge Fear - Reattachment. While the Clone is alive, it and Kakuzu cannot be defeated by Mystery skills and after Kakuzu execute a Standard Attack, additionally randomly executes either: Wind Style - Pressure Damage, Lightning Style - False Darkness or Fire Style - Searing Migraine. -Earth Grudge Fear - Reattachment: At the end of every round, revives a random ninja in your lineup with 30% HP. -Wind Style - Pressure Damage: Causes unavoidable damage and Discouragement to a random opponent lineup and increases your lineup's Initiative by 3% (not stackable) until the end of the next round. -Lightning Style - False Darkness: Causes unavoidable damage and Irremovable Paralysis for 1 round to a random opponent lineup and reduces Kakuzu's Mystery Cooldown by 1. -Fire Style - Searing Migraine: Causes unavoidable damage and Suppress Immunity for 1 round to a random opponent lineup and cancels all Ignition Kakuzu currently has.
"
Allgemeines
201
/
234131
YamataHanzan
2025-02-12 11:48:30
[Aktionen]
Serverwartung & Aktionen 19.12.2024
"
ich weis ja nicht wer von den Entwicklern nun auf die grandiose Idee kam bei der Aktion Winterwoche nun für Tag 3 eine Anzahl an Siegen im Bindungsduell vorzuschreiben, damit man dann die entsprechenden Inhalte erhält. Zudem emphele ich mal den Entwicklern ein Rechtschreibprogramm zu nutzen, denn es heißt Siege und nicht Seige. generell macht kein bzw kaum ein Spieler noch das Bindungsduell, weil man keine Partner und Gegner mehr findet bzw deutlich zu lange wartet und generell der Sieg verpflichtend ist, statt die Teilnahme um etwas erhalten zu können. Diese Aufgabe mit dem Sieg beim Bindungsduell in den Aktionen wird nun schon seit 2 wenn nicht schon seit 3 Jahren kritisiert, weil das Bindungsduell generell nicht angepasst wurde auf die Teilnahme bzw dass man gegen NPC Kopien seiner Aufstellung kämpft, wenn nach 2 Minuten kein Partner bzw Gegner findet.
"
News-Bereich
6
/
1060
YamataHanzan
2024-12-21 14:57:43
Ninjas und sonstiges was noch kommen wird (Update 13.02.2025)
"
Fushin (Sasuke Shinden) -Mystery: Causes damage to up to 12 units in the opponent's field. Battlefield cooldown : 0 Cooldown : 4 Chakra :20 -Standard: Attacks the unit in front, a chance of attacking that line of units instead and causing Knockdown to a unit hit. -Chase: Chases and Attacks a Low Floated unit, causes Repulse and causes 25% splash damage to units 1 grid away from the chased unit. This skill never misses, can be triggered twice each round and if the chased unit is suffering from Tag, this skill is modified. -Modified Chase: Chases and Attacks a Low Floated unit, causes Repulse, causes damage to the line of units having the chased unit and causes 25% splash damage to units 1 grid away from units hit. This skill never misses, ignores a small amount of Defense and Resistance and can be triggered twice each round. -Trigger: At the end of the round, causes unavoidable damage and Force Dissipation to a line of opponent units. This skill ignores a small amount of Resistance. -Passive 1: Fushin has Super Armor and high chances to evade 2 Mystery skills every round. Whenever he evades an attack, executes Trigger, can be triggered twice each round. Whenever his Mystery defeats a unit, scale his Ninjutsu by 30%. -Passive 2: While Fushin is alive, he and Chino will suffer 30% less Standard Attack damage and whenever he suffers damage, reduces his Mystery Cooldown by 1. Whenever Chino suffers the first damage in a round, she enters Hatred Mode until the end of the round. -Hatred Mode: Under this Mode, under the Valley of Hell Barrier and after Chino executes the first skill after gaining this Mode, units causing Ninjutsu damage to her will suffer from Trauma.
"
Allgemeines
201
/
234131
YamataHanzan
2025-02-12 11:48:30
Wochenendaktion Würfelkönig und Furkumarus Geschenke
"
was soll der Mist nun mit einer Rotation, dass diese beide aktion nun alle 14 Tage an den Wochenenden statt finden?
"
Allgemeines
2
/
212
YamataHanzan
2024-12-14 12:00:10
Ninjas und sonstiges was noch kommen wird (Update 13.02.2025)
"
Chino Chinoike [Sasuke Shinden] -Mystery: Activates the Valley of Hell Barrier, all units in your lineup become immune to Death from Standard Attacks in that round, then causes Interruption and Trauma to the selected unit. Battlefield cooldown : 0 Cooldown : 3 Chakra : 20 -Standard: Cancels your lineup's Discouragement, then generates a Shield based on 8% of Chino's base Resistance stat to them. If the Valley of Hell Barrier has been activated in the round, this skill is enhanced. -Enhanced Standard: Cancels your lineup's Discouragement, then generates a Shield based on 12% of Chino's base Resistance stat to them. If the Valley of Hell Barrier is active, before the first action in a round, additionally causes unavoidable damage and Trauma to a random opponent unit and cancels their Fear, Fright and Horror. -Chase: Triggered with at least 20 Combo, causes damage to up to 4 units in the opponent's lineup and grants units hit an Extra Standard Attack. If the Valley of Hell Barrier has been activated in the round, this skill causes damage to up to 7 units in the opponent's field instead. -Passive 1: Whenever an opponent execute a Standard Attack, scales Chino's Ninjutsu by 15%, can be triggered 8 times per round. -Passive 2: Chino is immune to Debuffs. After she suffers the first 4 Standard Attack damage in a round, activates the Valley of Hell Barrier. Whenever the Valley of Hell Barrier is activated, additionally executes Ketsuryugan - Blood Dragon Ascension. -Ketsuryugan - Blood Dragon Ascension: Causes damage to up to 9 units in the opponent's field, cancels all Buffs, Shields and removes 60 Chakra. -New Debuff Trauma: Whenever units under this Debuff execute a Standard Attack, they lose 3% current HP. At the end of the round, for every Standard Attack executed that round, additionally lose 5% current HP (max of 25000). Lasts for 10 rounds, is Irremovable and neglects Immunity. -Barrier Valley of Hell: While this Barrier is active, opponent units will have their Standard Attack damage reduced by 90%. Lasts for 1 round.
"
Allgemeines
201
/
234131
YamataHanzan
2025-02-12 11:48:30