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YamataHanzan
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Nickname:
YamataHanzan
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Gewöhnlicher Benutzer
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Themen 103 |Antworten 1524
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Mitglied seit:
2017-07-22 13:59:44
Zuletzt online am:
2025-04-09 15:11:07
Zuletzt gepostet am:
2025-04-09 14:49:44
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Ninjas und sonstiges was noch kommen wird (Update 10.04.2025)
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Ichi & San [Naruto Shippuden: The Will of Fire] San -Mystery: Causes damage, Level 2 - Ignition to all units in the opponent's lineup and absorbs 20 Chakra from each unit hit, causes Interruption to the selected unit. This skill causes 30% more damage to Konoha units. Battlefield Cooldown: 0 Cooldown: 2 Chakra : 10 -Standard: Attacks a random opponent unit, a chance of attacking a line of opponent units instead and causes Suppress Super Armor for 1 round. -Chase: Triggered with at least 20 Combo, causes damage and Level 2 - Ignition to all units in the opponent's lineup. If Ichi & San already executes Trigger during this round, this skill becomes unavoidable and has additional Critical Rate increase. -Trigger: Whenever an opponent unit executes a Mystery skill, San changes to Ichi and the first Mystery damage Ichi suffers that round will be reduced by 70%. -Passive: San is immune to Debuffs and whenever he executes his Mystery, scales his Ninjutsu by 20%. For every Chimera Jutsu ninja present in your lineup, increase San's Attack and Ninjutsu by 30%. Ichi -Mystery: Causes damage, Level 2 - Ignition to all units in the opponent's lineup and absorbs 20 Chakra from each unit hit, causes Interruption to the selected unit. This skill causes 30% more damage to Konoha units. Battlefield Cooldown: 0 Cooldown: 2 Chakra : 10 -Standard: Attacks the unit in front and absorbs 20 Chakra, a chance of causing Knockdown. -Chase: Triggered with at least 20 Combo, causes damage to all units in the opponent's lineup and absorbs 20 Chakra from each unit hit. If Ichi & San already executes Trigger during this round, this skill becomes unavoidable and has additional Critical Rate increase. -Trigger: Whenever an opponent unit executes a Mystery skill, Ichi changes to San and the first Mystery damage San suffers that round will be reduced by 70%. -Passive: Ichi is immune to Debuffs and whenever he executes his Mystery, scales his Attack by 20%. For every Chimera Jutsu ninja present in your lineup, increase Ichi's Attack and Ninjutsu by 30%.
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236984
YamataHanzan
2025-04-09 14:49:44
[Aktionen]
Serverwartung & Aktionen 03.04.2025
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seit nun mehr als 5 jahren fehlen weiterhin diese bindungsfähigkeiten von Sasuke (Susanoo) hat eine Bindungsfähigkeit mit Itachi (Susanoo). Die Fähigkeit nennt sich das "doppelte Amaterasu". (auf den CN Servern seit 2019 als Bindungsfähigkeit vorhanden) Hidan (Todbessenheits-Blut) hat eine Bindungsfähigkeit mit Kakuzu (Erdgroll). Diese Fähigkeit heißt "Jashins Altar Ritual" (Bindungsfähigkeit seit 12.10.2019 auf den CN Servern) im warenlager werden auf den us sever beim log in händler für april Madara Uchiha [Fünf Kage gipfel], Anko [bademode], Kurenai [Kimono] und Kabuto [Neujahr] hinzugefügt. bei uns wurde nur kakashi susanoo hinzugefügt und der vorherige ninja dafür entfernt.
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News-Bereich
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1315
Muptiwupti
2025-04-03 00:21:54
Ninjas und sonstiges was noch kommen wird (Update 10.04.2025)
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Sakon Ukon (wiederbelebt) -Mystery: Causes unavoidable damage to all units in the opponent's lineup and reduces their Attack and Ninjutsu by 60% (not stackable) until the end of the round, then generates a Shield based on 30% of Ukon Sakon's base Resistance stat to themselves. Battlefield cooldown : 0 Cooldown : 2 Chakra : 20 -Standard: Attacks the unit in front, a chance of causing Low Float and Suppress Super Armor for 1 round. If the unit hit has more than 50% HP, this skill changes to Multiple Fists Barrage. -Multiple Fists Barrage: Attacks the unit in front and causes Suppress Super Armor for 1 round. This skill neglects Shields, has additional Critical Rate increase. -Multiple Fists Barrage (4star): Attacks the unit in front and causes Suppress Super Armor for 1 round. This skill neglects Shields, has additional Critical Rate increase and if this skill defeats a unit, additionally executes Multi-Leg Hurricane. -Multi-Leg Hurricane: Causes unavoidable damage to all units in the opponent's lineup having the ninja with the lowest HP and steals all their Standard Attack attempts. -Chase: Chases and Attacks a Low Floated unit, causes Knockdown and steals their standard attack attempts. If there's at least 2 Hidden Sound ninjas in your lineup, this skill becomes unavoidable. -Passive 1 (3star): If Ukon Sakon is defeated, revives 2 rounds later with 40% HP and reduces their Mystery Cooldown to 0. While Ukon Sakon is alive, whenever there's a unit defeated, scales their Attack by 40% and they recover 20% HP, can be triggered twice each round. -Passive 2: Ukon Sakon has Super Armor and they receive 50% more Shield whenever they receive one. While Ukon Sakon is alive, whenever Hidden Sound ninjas in your lineup execute a Mystery, Chase or Standard Attack, scale that unit's Resistance by 10%.
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Allgemeines
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236984
YamataHanzan
2025-04-09 14:49:44
Ninjas und sonstiges was noch kommen wird (Update 10.04.2025)
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Itachi Uchiha [Ronin] -Mystery: Activates the Moon Shadow Barrier for 2 rounds, causes Interruption to up to 9 units in the opponent's field and dispels all Paralysis and Fear your lineup currently has. Under the Moon Shadow Barrier, ninjas with both Sword and Uchiha attributes in the ally field cannot suffer from Paralysis and Fear. Battlefield cooldown : 0 Cooldown : 3 Chakra : 20 -Standard: Attacks a random row of opponent units, a chance of causing Repulse. If there's at least 2 Uchiha ninjas in your lineup, this skill becomes unavoidable and has additional Critical Rate increase. -Chase: Chases and Attacks a Low Floated unit, causes Knockdown and steals their Standard Attack attempts. This skill ignores a certain amount of Defense and if there's at least 2 Uchiha ninjas in your lineup, additionally reduces Itachi's Mystery Cooldown by 1 and Chakra Cost by 20 until the end of the round. -Trigger: Before an action, Itachi becomes immune to Interruption and dispels all Acupuncture he currently has, then causes small damage to ninjas with both Sword and Uchiha attributes in your lineup to increase their Chase damage by 10% (stackable up to 100%), can be triggered 4 times each round. -Passive: Itachi has high chances to evade 2 Mystery skills every round and whenever he receives a Debuff (excluding Level 2), cancels it. After he suffers damage 3 times in a round, executes Extreme - Uchiha Sword Master, can be triggered once each round. -Extreme - Uchiha Sword Master: Dispels all Acupuncture Itachi currently has and reduces his Mystery Cooldown to 0, then causes small damage to ninjas with both Sword and Uchiha attributes in your lineup to increase their Chase's Trigger Time by 2 until the end of the round and during that round, whenever they cause a Critical Hit, scales that unit's Ninjutsu by 12% (can be triggered 10 times per round) and Critical Rate by 5% (can be triggered 8 times per round).
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Allgemeines
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236984
YamataHanzan
2025-04-09 14:49:44
Ninjas und sonstiges was noch kommen wird (Update 10.04.2025)
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Utakata (Biju-Status) - Mystery: Causes Suppress Immunity for 1 round, Melt to up to 9 units in the opponent's field and cancels their Buffs and Shields. Battlefield cooldown : 0 Cooldown : 2 Chakra : 20 -Standard: Attacks up to 6 units in the opponent's lineup, a chance of causing High Float and Defense Shatter to a unit hit. Chase:Triggered with at least 15 Combo, causes damage and Melt to a random line of opponent units. If the chased unit is suffering from Melt, this skill additionally ignores a certain amount of Resistance. Passive 1: If Utakata is defeated, revives next round with 25% HP. Units attacking Utakata have a 55% chance to suffer from Level 2 - Ignition. After he suffers damage from 2 Mystery skills in a round, enters Alkaline Chakra Cloak. Passive 2: Utakata is immune to Debuffs, has high chances to evade Chases and whenever he evades an attack, scales his Ninjutsu by 15%, can be triggered 8 times per round. While Utakata is alive, Jinchuriki or Rinnegan ninjas in your lineup will have their Standard Attacks become unavoidable and whenever they defeats a unit with it, scales that unit's Initiative by 1%, can be triggered once per round. -Utakata [Tailed Beast Chakra - Alkaline Chakra Cloak]: -Mystery: Causes Suppress Immunity for 1 round, Melt to up to 9 units in the opponent's field and cancels their Buffs and Shields. After this skill is executed, additionally executes Saiken - Tailed Beast Bomb. Battlefield cooldown : 0 Cooldown : 2 Chakra : 20 -Saiken - Tailed Beast Bomb: Causes unavoidable damage to up to 9 units in the opponent's field and reduces their Critical Rate by 50% until the end of the round. This skill has additional Critical Rate increase. -Standard: Attacks up to 6 units in the opponent's lineup, high chance of causing High Float and Defense Shatter to a unit hit. -Chase: Triggered with at least 15 Combo, causes damage and Melt to a random line of opponent units. If the chased unit is suffering from Melt, this skill additionally ignores a certain amount of Resistance. -Passive 1: If Utakata is defeated, revives next round with 25% HP. Units attacking Utakata have a 55% chance to suffer from Melt and Corrosion. After he suffers damage 6 times in a round, exits Alkaline Chakra Cloak, recovers 20% HP and 40 Chakra. -Passive 2: Utakata is immune to Debuffs, has high chances to evade Chases and Standard Attacks and whenever he causes the first Critical Hit, scales his Ninjutsu by 50%. While Utakata is alive, Jinchuriki or Rinnegan ninjas in your lineup will have their Standard Attacks become unavoidable, they will dispel Melt whenever they execute one and if they defeats a unit with it, scales that unit's Initiative by 1%, can be triggered once per round.
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Allgemeines
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236984
YamataHanzan
2025-04-09 14:49:44
[Aktionen]
Serverwartung & Aktionen 23.01.2025
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Sakura (Shinden) wurde jetzt schon als neuer Ninja integriert und ist beim anwerben mit aufgelistet, aber wird erst nächste woche in einer aktion sein.
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News-Bereich
6
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967
YamataHanzan
2025-01-23 18:32:42
Ninjas und sonstiges was noch kommen wird (Update 10.04.2025)
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Orochimaru (Neujahr) -Mystery 1: Causes unavoidable damage and Laceration to up to 4 ninjas in the opponent's lineup, causes Interruption to the selected unit. After this skill is executed, Orochimaru's Mystery changes to Mystery 2. If Mystery 1 defeats a unit, immediately executes Eight Headed Serpent Jutsu. Battlefield cooldown : 0 Cooldown : 3 Chakra : 20 -Mystery 2: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru's Mystery changes back to Mystery 1 and he enters Explosive Mode until the end of the round. Battlefield cooldown : 1 Cooldown : 0 Chakra : 40 -Standard: Attacks the opponent ninja with the lowest HP, a chance of causing Repulse. This skill has additional Critical Rate increase and isn't subjected to the opponent's defensive skills. If the attacked unit is suffering from Laceration, this skill causes additional damage based on 10% of that unit's max HP but causes Irremovable Blindness to Orochimaru. -Chase: Chases and Attacks a Low Floated unit, causes Repulse, then causes damage to all units in the opponent's lineup. After every time this skill is executed, this skill then can also respectively chase a High Floated, Knocked Down and Repulsed unit, then becomes unavoidable and additionally cancels Perseverance of all units hit. -Trigger: At the end of every round, causes unavoidable damage, Irremovable Acupuncture and Five Elements Seal to a random opponent unit. After this skill is executed, reduces Orochimaru's Mystery Cooldown by 1 and your lineup's Mystery Chakra Cost by 20 (stackable up to 2 times) until the end of the next round. -Passive 1: Orochimaru is immune to Debuffs. Whenever he executes his Trigger, scales his Ninjutsu by 15%. Whenever he suffers Trigger damage, additionally executes Trigger. Whenever Orochimaru is defeated, revives 2 rounds later with 50% HP. -Passive 2: Orochimaru has high chances to evade Mystery skills and whenever he evades an attack, scales his Critical Rate by 8% (can be triggered 5 times per round) and recovers 15% HP. -Eight Headed Serpent Jutsu: Causes unavoidable damage to up to 12 units in the opponent's field. This skill causes 30% more damage to units having Immunity or Super Armor (stackable). After this skill is executed, Orochimaru enters Explosive Mode until the end of the round. -Explosive Mode: Orochimaru cannot be defeated in that round and whenever he's attacked, recovers 4% HP. -New Debuff Five Elements Seal: Units under this Debuff cannot recover Chakra and have their Ninjutsu suppressed to 70% of their base Ninjutsu's stat. Whenever they execute their Trigger skill, all units in their lineup will have their Defense and Resistance reduced by 20% (stackable up to 3 times) until the end of the round. Lasts for 1 round, is irremovable and neglects Immunity.
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Allgemeines
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236984
YamataHanzan
2025-04-09 14:49:44
Ninjas und sonstiges was noch kommen wird (Update 10.04.2025)
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Anko (Neujahr) -Mystery: All ninjas in both fields will have their Mystery's Chakra Cost reduced to 0 and their Mystery damage reduced by 90%, last until the end of the round. Battlefield cooldown : 1 Cooldown : 2 Chakra : 20 -Standard: Attacks a random opponent unit and increases their Mystery's Chakra Cost by 20, a chance of causing Low Float. -Chase: Triggered with at least 20 Combo, causes damage to up to 6 unit in the opponent's lineup. If this skill is executed after she executes her Mystery skill in the same round, additionally increases your lineup's Mystery damage by 90% (not stackable).
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Allgemeines
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236984
YamataHanzan
2025-04-09 14:49:44
[Aktionen]
Serverwartung & Aktionen 16.01.2025
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der Support hat es bestätigt, dass die Eventbeschreibung zu ungenau und etwas fehlerhaft ist, denn bei den Rezepten steht generell keine genaue Mengenangabe der Zutaten mit dabei, sondern das Rezept zeigt nur bildlich was benötigt wird um irgend etwas herzustellen. Es fehlt halt das + Zeichen zwischen den einzelnen zutaten mit der mengenangabe und das = zeichen im rezept für die Speise selbst Man muss daher also in blaue raten um eine Speise genau herzustellen. Da es zudem auch nur 3 slots gibt geht man zudem zuerst davon aus das jeder slot nur eine einzige zutat erlaubt und benötigt und man nicht von jeder zutat in einem der 3 slots mehrfach die selbe zutat benutzen kann. da du ja hier halt nun alle Rezepte mit genauen Mengenangaben bildlich nun gezeigt hast, weis nun jeder was und wieviel benötigt wird für das entsprechende rezept der entsprechenden speise um diese dann halt herzustellen und so soll es auch eigentlich in diesem event sein.
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News-Bereich
9
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1218
YamataHanzan
2025-01-17 13:57:19
[Aktionen]
Serverwartung & Aktionen 16.01.2025
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das Event Fest der kalten speisen funtioniert nicht korrekt da man nur 3 felder hat um etwas herzustellen aber 4 Zutaten benötigt werden zum herstellen, zudem zeigt das Rezept Zutaten an die es gar nicht gibt. Wieso haut man also ein neues event auf die Server wenn es schon auf den CN servern verbuggt war ?
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News-Bereich
9
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1218
YamataHanzan
2025-01-17 13:57:19
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